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settings: Pool SetGlobal functions
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@ -7,6 +7,7 @@
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#include <exception>
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#include <stdexcept>
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#endif
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#include <functional>
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#include <string_view>
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#include "common/assert.h"
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@ -210,65 +211,9 @@ void RestoreGlobalState(bool is_powered_on) {
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return;
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}
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// Audio
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values.volume.SetGlobal(true);
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// Core
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values.use_multi_core.SetGlobal(true);
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values.use_unsafe_extended_memory_layout.SetGlobal(true);
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
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values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.async_presentation.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.fullscreen_mode.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.resolution_setup.SetGlobal(true);
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values.scaling_filter.SetGlobal(true);
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values.anti_aliasing.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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// Controls
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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for (const auto& reset : global_reset_registry) {
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reset();
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}
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}
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} // namespace Settings
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@ -5,6 +5,8 @@
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#include <algorithm>
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#include <array>
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#include <forward_list>
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#include <functional>
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#include <map>
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#include <optional>
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#include <string>
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@ -125,6 +127,8 @@ struct ResolutionScalingInfo {
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}
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};
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static std::forward_list<std::function<void()>> global_reset_registry;
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/** The Setting class is a simple resource manager. It defines a label and default value alongside
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* the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range can
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@ -255,7 +259,9 @@ public:
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*/
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explicit SwitchableSetting(const Type& default_val, const std::string& name)
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requires(!ranged)
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: Setting<Type>{default_val, name} {}
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: Setting<Type>{default_val, name} {
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global_reset_registry.push_front([this]() { this->SetGlobal(true); });
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}
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virtual ~SwitchableSetting() = default;
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/**
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@ -269,7 +275,9 @@ public:
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explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
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const std::string& name)
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requires(ranged)
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: Setting<Type, true>{default_val, min_val, max_val, name} {}
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: Setting<Type, true>{default_val, min_val, max_val, name} {
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global_reset_registry.push_front([this]() { this->SetGlobal(true); });
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}
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/**
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* Tells this setting to represent either the global or custom setting when other member
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