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WaitObject: Added RemoveWaitingThread, fixed a bug, and cleanup.
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@ -19,13 +19,20 @@ HandleTable g_handle_table;
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u64 g_program_id = 0;
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u64 g_program_id = 0;
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void WaitObject::AddWaitingThread(Thread* thread) {
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void WaitObject::AddWaitingThread(Thread* thread) {
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if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr == waiting_threads.end())
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waiting_threads.push_back(thread);
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waiting_threads.push_back(thread);
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}
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}
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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}
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Thread* WaitObject::ResumeNextThread() {
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Thread* WaitObject::ResumeNextThread() {
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if (waiting_threads.empty()) return nullptr;
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if (waiting_threads.empty())
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return nullptr;
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auto next_thread = waiting_threads.front();
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auto next_thread = waiting_threads.front();
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@ -105,7 +105,13 @@ public:
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void AddWaitingThread(Thread* thread);
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void AddWaitingThread(Thread* thread);
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/**
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/**
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* Resumes the next thread waiting on this object
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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void RemoveWaitingThread(Thread* thead);
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/**
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* Resumes (and removes) the next thread waiting on this object
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* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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* @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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*/
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*/
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Thread* ResumeNextThread();
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Thread* ResumeNextThread();
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