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https://github.com/yuzu-emu/yuzu-android.git
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gl_rasterizer_cache: Separate guest and host surface size managment.
This commit is contained in:
parent
58be4dff79
commit
5f79ba04bd
@ -34,23 +34,56 @@ struct FormatTuple {
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bool compressed;
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};
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static bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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return true;
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default:
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return false;
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}
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}
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
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auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
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const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
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const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr};
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addr = cpu_addr ? *cpu_addr : 0;
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size_in_bytes_total = SizeInBytesTotal();
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size_in_bytes_2d = SizeInBytes2D();
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size_in_bytes = SizeInBytesRaw();
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// Clamp sizes to mapped GPU memory region
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if (size_in_bytes_2d > max_size) {
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_2d, max_size);
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size_in_bytes_total = max_size;
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size_in_bytes_2d = max_size;
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} else if (size_in_bytes_total > max_size) {
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes_total, max_size);
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size_in_bytes_total = max_size;
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if (IsPixelFormatASTC(pixel_format)) {
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// ASTC is uncompressed in software, in emulated as RGBA8
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size_in_bytes_gl = width * height * depth * 4;
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} else {
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size_in_bytes_gl = SizeInBytesGL();
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}
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// Clamp size to mapped GPU memory region
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// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
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// R32F render buffer. We do not yet know if this is a game bug or something else, but this
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// check is necessary to prevent flushing from overwriting unmapped memory.
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if (size_in_bytes > max_size) {
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LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size);
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size_in_bytes = max_size;
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}
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}
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@ -289,34 +322,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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return format;
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}
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static bool IsPixelFormatASTC(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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case PixelFormat::ASTC_2D_5X4:
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case PixelFormat::ASTC_2D_8X8:
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case PixelFormat::ASTC_2D_8X5:
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return true;
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default:
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return false;
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}
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}
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static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
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switch (format) {
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case PixelFormat::ASTC_2D_4X4:
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return {4, 4};
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case PixelFormat::ASTC_2D_5X4:
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return {5, 4};
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case PixelFormat::ASTC_2D_8X8:
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return {8, 8};
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case PixelFormat::ASTC_2D_8X5:
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return {8, 5};
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
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UNREACHABLE();
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}
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}
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MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
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u32 actual_height{unaligned_height};
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if (IsPixelFormatASTC(pixel_format)) {
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@ -358,7 +363,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
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const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
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memcpy(gl_buffer, data.data(), size_to_copy);
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} else {
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std::vector<u8> data(height * stride * bytes_per_pixel);
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std::vector<u8> data(gl_buffer_size);
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Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
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bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer,
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false, block_height, block_depth);
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@ -639,22 +644,21 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
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auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
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std::size_t buffer_size =
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std::max(src_params.size_in_bytes_total, dst_params.size_in_bytes_total);
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std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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if (source_format.compressed) {
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glGetCompressedTextureImage(src_surface->Texture().handle, src_attachment,
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static_cast<GLsizei>(src_params.size_in_bytes_total), nullptr);
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static_cast<GLsizei>(src_params.size_in_bytes), nullptr);
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} else {
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glGetTextureImage(src_surface->Texture().handle, src_attachment, source_format.format,
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source_format.type, static_cast<GLsizei>(src_params.size_in_bytes_total),
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source_format.type, static_cast<GLsizei>(src_params.size_in_bytes),
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nullptr);
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}
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// If the new texture is bigger than the previous one, we need to fill in the rest with data
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// from the CPU.
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if (src_params.size_in_bytes_total < dst_params.size_in_bytes_total) {
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if (src_params.size_in_bytes < dst_params.size_in_bytes) {
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// Upload the rest of the memory.
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if (dst_params.is_tiled) {
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// TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
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@ -664,14 +668,12 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
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"reinterpretation but the texture is tiled.");
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}
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std::size_t remaining_size =
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dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
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std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
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std::vector<u8> data(remaining_size);
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std::memcpy(data.data(),
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Memory::GetPointer(dst_params.addr + src_params.size_in_bytes_total),
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std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
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data.size());
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
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data.data());
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}
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@ -873,20 +875,10 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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void CachedSurface::LoadGLBuffer() {
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ASSERT(params.type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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ASSERT(texture_src_data);
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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const std::size_t total_size = copy_size * params.depth;
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MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
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gl_buffer.resize(params.size_in_bytes_gl);
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if (params.is_tiled) {
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gl_buffer.resize(total_size);
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u32 depth = params.depth;
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u32 block_depth = params.block_depth;
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@ -899,13 +891,12 @@ void CachedSurface::LoadGLBuffer() {
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block_depth = 1U;
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}
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const std::size_t size = copy_size * depth;
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morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
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size, params.addr);
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gl_buffer.size(), params.addr);
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} else {
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const u8* const texture_src_data_end{texture_src_data + total_size};
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const auto texture_src_data{Memory::GetPointer(params.addr)};
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const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
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gl_buffer.assign(texture_src_data, texture_src_data_end);
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}
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@ -918,10 +909,11 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128,
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void CachedSurface::FlushGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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// Load data from memory to the surface
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const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
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ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
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// OpenGL temporary buffer needs to be big enough to store raw texture size
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gl_buffer.resize(params.size_in_bytes);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
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@ -950,7 +942,7 @@ void CachedSurface::FlushGLBuffer() {
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}
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
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copy_size, GetAddr());
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gl_buffer.size(), GetAddr());
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} else {
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
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}
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@ -963,10 +955,6 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
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SurfaceParams::GetBytesPerPixel(params.pixel_format) *
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params.depth);
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const auto& rect{params.GetRect()};
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// Load data from memory to the surface
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@ -1001,7 +989,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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glCompressedTexImage2D(
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::Texture3D:
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case SurfaceParams::SurfaceTarget::Texture2DArray:
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@ -1009,16 +997,16 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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SurfaceTargetToGL(params.target), 0, tuple.internal_format,
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static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
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static_cast<GLsizei>(params.depth), 0,
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static_cast<GLsizei>(params.size_in_bytes_total), &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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break;
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case SurfaceParams::SurfaceTarget::TextureCubemap:
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_2d),
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static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
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&gl_buffer[buffer_offset]);
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buffer_offset += params.size_in_bytes_2d;
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buffer_offset += params.SizeInBytesCubeFace();
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}
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break;
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default:
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@ -1028,7 +1016,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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glCompressedTexImage2D(
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GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
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static_cast<GLsizei>(params.height), 0,
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static_cast<GLsizei>(params.size_in_bytes_2d), &gl_buffer[buffer_offset]);
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
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}
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} else {
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@ -1057,7 +1045,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
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y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[buffer_offset]);
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buffer_offset += params.size_in_bytes_2d;
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buffer_offset += params.SizeInBytesCubeFace();
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}
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break;
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default:
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@ -18,6 +18,7 @@
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#include "video_core/rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace OpenGL {
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@ -712,18 +713,31 @@ struct SurfaceParams {
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/// Returns the rectangle corresponding to this surface
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MathUtil::Rectangle<u32> GetRect() const;
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/// Returns the size of this surface as a 2D texture in bytes, adjusted for compression
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std::size_t SizeInBytes2D() const {
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/// Returns the total size of this surface in bytes, adjusted for compression
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std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
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const u32 compression_factor{GetCompressionFactor(pixel_format)};
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ASSERT(width % compression_factor == 0);
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ASSERT(height % compression_factor == 0);
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return (width / compression_factor) * (height / compression_factor) *
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GetFormatBpp(pixel_format) / CHAR_BIT;
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const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
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const size_t uncompressed_size{
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Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
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height, depth, block_height, block_depth)};
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// Divide by compression_factor^2, as height and width are factored by this
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return uncompressed_size / (compression_factor * compression_factor);
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}
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/// Returns the total size of this surface in bytes, adjusted for compression
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std::size_t SizeInBytesTotal() const {
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return SizeInBytes2D() * depth;
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/// Returns the size of this surface as an OpenGL texture in bytes
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std::size_t SizeInBytesGL() const {
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return SizeInBytesRaw(true);
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}
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/// Returns the size of this surface as a cube face in bytes
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std::size_t SizeInBytesCubeFace() const {
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return size_in_bytes / 6;
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}
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/// Returns the size of this surface as an OpenGL cube face in bytes
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std::size_t SizeInBytesCubeFaceGL() const {
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return size_in_bytes_gl / 6;
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}
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/// Creates SurfaceParams from a texture configuration
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@ -769,8 +783,8 @@ struct SurfaceParams {
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// Parameters used for caching
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VAddr addr;
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std::size_t size_in_bytes_total;
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std::size_t size_in_bytes_2d;
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std::size_t size_in_bytes;
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std::size_t size_in_bytes_gl;
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// Render target specific parameters, not used in caching
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struct {
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@ -812,7 +826,7 @@ public:
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}
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std::size_t GetSizeInBytes() const {
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return params.size_in_bytes_total;
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return params.size_in_bytes;
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}
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void Flush() {
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