mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 14:55:42 +01:00
Fix fps counter to correctly measure frame end when there was no frame to draw
This commit is contained in:
parent
b65c096be5
commit
61c39f0fdd
@ -6,6 +6,7 @@
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
#include "core/hle/service/nvdrv/nvdrv.h"
|
||||
@ -129,6 +130,7 @@ void NVFlinger::Compose() {
|
||||
|
||||
if (buffer == boost::none) {
|
||||
// There was no queued buffer to draw, render previous frame
|
||||
Core::System::GetInstance().perf_stats.EndGameFrame();
|
||||
VideoCore::g_renderer->SwapBuffers({});
|
||||
continue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user