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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 00:05:38 +01:00
Address review comments
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6791301d9a
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65718e2876
@ -145,26 +145,19 @@ struct NetworkId {
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static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
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struct Ssid {
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u8 length;
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std::array<char, SsidLengthMax + 1> raw;
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u8 length{};
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std::array<char, SsidLengthMax + 1> raw{};
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Ssid() {
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length = 0;
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std::memset(raw.data(), 0, raw.size());
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}
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Ssid() = default;
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Ssid(std::string data) {
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explicit Ssid(std::string_view data) {
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length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
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std::memcpy(raw.data(), data.data(), length);
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data.copy(raw.data(), length);
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raw[length] = 0;
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}
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std::string GetStringValue() const {
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return std::string(raw.data(), length);
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}
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bool operator==(const Ssid& b) const {
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return (length == b.length) && (std::memcmp(raw.data(), b.raw.data(), length) == 0);
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return std::string(raw.data());
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}
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};
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static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
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@ -76,12 +76,7 @@ static constexpr char BanListMagic[] = "YuzuRoom-BanList-1";
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static constexpr char token_delimiter{':'};
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static void PadToken(std::string& token) {
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const auto remainder = token.size() % 3;
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if (remainder == 0) {
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return;
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}
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for (size_t i = 0; i < (3 - remainder); i++) {
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while (token.size() % 4 != 0) {
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token.push_back('=');
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}
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}
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@ -154,9 +154,7 @@ public:
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}
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const QString version = data(GameVersionRole).toString();
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QString version_string;
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if (version.isEmpty()) {
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version_string = QString{};
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} else {
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if (!version.isEmpty()) {
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version_string = QStringLiteral("(%1)").arg(version);
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}
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return QStringLiteral("%1\n %2 %3")
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@ -8,6 +8,7 @@
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#include <QString>
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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#include "ui_direct_connect.h"
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@ -6,13 +6,16 @@
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#include <memory>
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#include <QDialog>
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#include <QFutureWatcher>
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#include "core/core.h"
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#include "yuzu/multiplayer/validation.h"
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namespace Ui {
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class DirectConnect;
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}
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namespace Core {
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class System;
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}
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class DirectConnectWindow : public QDialog {
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Q_OBJECT
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@ -12,6 +12,7 @@
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/internal_network/network_interface.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_host_room.h"
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@ -8,7 +8,6 @@
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include <QVariant>
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#include "core/core.h"
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#include "network/network.h"
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#include "yuzu/multiplayer/chat_room.h"
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#include "yuzu/multiplayer/validation.h"
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@ -18,8 +17,9 @@ class HostRoom;
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}
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namespace Core {
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class System;
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class AnnounceMultiplayerSession;
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}
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} // namespace Core
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class ConnectionError;
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class ComboBoxProxyModel;
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@ -6,6 +6,7 @@
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#include <QtConcurrent/QtConcurrentRun>
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/internal_network/network_interface.h"
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#include "network/network.h"
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#include "ui_lobby.h"
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@ -9,7 +9,6 @@
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#include <QSortFilterProxyModel>
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#include <QStandardItemModel>
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#include "common/announce_multiplayer_room.h"
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#include "core/core.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "yuzu/multiplayer/validation.h"
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@ -21,6 +20,10 @@ class Lobby;
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class LobbyModel;
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class LobbyFilterProxyModel;
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namespace Core {
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class System;
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}
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/**
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* Listing of all public games pulled from services. The lobby should be simple enough for users to
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* find the game they want to play, and join it.
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@ -8,6 +8,7 @@
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#include <QStandardItemModel>
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#include "common/announce_multiplayer_room.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "yuzu/game_list.h"
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#include "yuzu/multiplayer/client_room.h"
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#include "yuzu/multiplayer/direct_connect.h"
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@ -4,7 +4,6 @@
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#pragma once
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#include <QWidget>
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#include "core/core.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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@ -15,6 +14,10 @@ class ClientRoomWindow;
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class DirectConnectWindow;
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class ClickableLabel;
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namespace Core {
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class System;
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}
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class MultiplayerState : public QWidget {
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Q_OBJECT;
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