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gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view).
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@ -2246,7 +2246,7 @@ private:
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code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
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code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
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}
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}
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std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
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std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
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return fmt::format("{}_{}_{}", name, index, suffix);
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return fmt::format("{}_{}_{}", name, index, suffix);
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}
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}
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