maxwell_to_gl: Implement Texture::WrapMode::Border.

This commit is contained in:
bunnei 2018-07-23 18:55:24 -04:00
parent 1ff3bea6c7
commit 6b3e54621f

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@ -112,6 +112,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return GL_MIRRORED_REPEAT; return GL_MIRRORED_REPEAT;
case Tegra::Texture::WrapMode::ClampToEdge: case Tegra::Texture::WrapMode::ClampToEdge:
return GL_CLAMP_TO_EDGE; return GL_CLAMP_TO_EDGE;
case Tegra::Texture::WrapMode::Border:
return GL_CLAMP_TO_BORDER;
case Tegra::Texture::WrapMode::ClampOGL: case Tegra::Texture::WrapMode::ClampOGL:
// TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
// GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to