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shader_recompiler/EXIT: increment output register on failed enable test
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@ -15,6 +15,7 @@ void ExitFragment(TranslatorVisitor& v) {
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const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
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const std::array<bool, 4> mask{sph.ps.EnabledOutputComponents(render_target)};
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for (u32 component = 0; component < 4; ++component) {
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for (u32 component = 0; component < 4; ++component) {
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if (!mask[component]) {
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if (!mask[component]) {
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++src_reg;
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continue;
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continue;
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}
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}
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v.ir.SetFragColor(render_target, component, v.F(src_reg));
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v.ir.SetFragColor(render_target, component, v.F(src_reg));
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