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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 16:05:41 +01:00
GPU: Preliminary work for texture decoding.
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commit
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@ -31,6 +31,9 @@ add_library(video_core STATIC
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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renderer_opengl/renderer_opengl.h
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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utils.h
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utils.h
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video_core.cpp
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video_core.cpp
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video_core.h
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video_core.h
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@ -2,8 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/textures/decoders.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Tegra {
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namespace Engines {
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namespace Engines {
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@ -160,6 +163,48 @@ void Maxwell3D::ProcessQueryGet() {
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void Maxwell3D::DrawArrays() {
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void Maxwell3D::DrawArrays() {
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LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
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LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
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auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
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auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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GPUVAddr tic_base_address = regs.tic.TICAddress();
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GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
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for (GPUVAddr current_texture = tex_info_buffer.address + 0x20;
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current_texture < tex_info_buffer_end; current_texture += 4) {
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Texture::TextureHandle tex_info{
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Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
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if (tex_info.tic_id != 0 || tex_info.tsc_id != 0) {
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GPUVAddr tic_address_gpu =
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tic_base_address + tex_info.tic_id * sizeof(Texture::TICEntry);
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VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
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Texture::TICEntry tic_entry;
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Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
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auto r_type = tic_entry.r_type.Value();
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auto g_type = tic_entry.g_type.Value();
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auto b_type = tic_entry.b_type.Value();
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auto a_type = tic_entry.a_type.Value();
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// TODO(Subv): Different data types for separate components are not supported
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ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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auto format = tic_entry.format.Value();
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auto texture = Texture::DecodeTexture(
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memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
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tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
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LOG_CRITICAL(HW_GPU,
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"Fragment shader using texture TIC %08X TSC %08X at address %016" PRIX64,
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tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
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}
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}
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}
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}
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void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
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void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
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14
src/video_core/textures/decoders.cpp
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14
src/video_core/textures/decoders.cpp
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@ -0,0 +1,14 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/textures/decoders.h"
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namespace Tegra {
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namespace Texture {
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std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
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return {};
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}
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}
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} // namespace Tegra
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20
src/video_core/textures/decoders.h
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src/video_core/textures/decoders.h
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@ -0,0 +1,20 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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#include "video_core/textures/texture.h"
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namespace Tegra {
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namespace Texture {
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/**
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* Decodes a swizzled texture into a RGBA8888 texture.
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*/
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std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
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} // namespace Texture
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} // namespace Tegra
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57
src/video_core/textures/texture.h
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57
src/video_core/textures/texture.h
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@ -0,0 +1,57 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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namespace Texture {
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enum class TextureFormat : u32 {
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DXT1 = 0x24,
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};
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union TextureHandle {
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u32 raw;
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BitField<0, 20, u32> tic_id;
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BitField<20, 12, u32> tsc_id;
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};
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struct TICEntry {
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union {
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u32 raw;
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BitField<0, 7, TextureFormat> format;
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BitField<7, 3, u32> r_type;
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BitField<10, 3, u32> g_type;
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BitField<13, 3, u32> b_type;
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BitField<16, 3, u32> a_type;
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};
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u32 address_low;
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u16 address_high;
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INSERT_PADDING_BYTES(6);
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u16 width_minus_1;
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INSERT_PADDING_BYTES(2);
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u16 height_minus_1;
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INSERT_PADDING_BYTES(10);
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GPUVAddr Address() const {
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
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}
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u32 Width() const {
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return width_minus_1 + 1;
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}
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u32 Height() const {
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return height_minus_1 + 1;
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}
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};
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static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
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} // namespace Texture
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} // namespace Tegra
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