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https://github.com/yuzu-emu/yuzu-android.git
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Merge pull request #7576 from lioncash/tasenum
tas_input: Minor cleanup
This commit is contained in:
commit
7276aaf907
@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <cstring>
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#include <regex>
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#include <fmt/format.h>
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#include "common/fs/file.h"
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@ -15,7 +14,7 @@
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namespace InputCommon::TasInput {
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enum TasAxes : u8 {
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enum class Tas::TasAxis : u8 {
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StickX,
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StickY,
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SubstickX,
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@ -66,7 +65,7 @@ Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engi
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Tas::~Tas() {
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Stop();
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};
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}
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void Tas::LoadTasFiles() {
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script_length = 0;
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@ -79,43 +78,43 @@ void Tas::LoadTasFiles() {
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}
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void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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if (!commands[player_index].empty()) {
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commands[player_index].clear();
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}
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std::string file = Common::FS::ReadStringFromFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
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fmt::format("script{}-{}.txt", file_index, player_index + 1),
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Common::FS::FileType::BinaryFile);
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std::stringstream command_line(file);
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std::istringstream command_line(file);
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std::string line;
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int frame_no = 0;
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while (std::getline(command_line, line, '\n')) {
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if (line.empty()) {
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continue;
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}
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std::smatch m;
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std::stringstream linestream(line);
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std::vector<std::string> seg_list;
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{
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std::istringstream line_stream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ' ')) {
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seglist.push_back(segment);
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while (std::getline(line_stream, segment, ' ')) {
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seg_list.push_back(std::move(segment));
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}
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}
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if (seglist.size() < 4) {
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if (seg_list.size() < 4) {
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continue;
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}
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while (frame_no < std::stoi(seglist.at(0))) {
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commands[player_index].push_back({});
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const auto num_frames = std::stoi(seg_list[0]);
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while (frame_no < num_frames) {
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commands[player_index].emplace_back();
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frame_no++;
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}
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TASCommand command = {
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.buttons = ReadCommandButtons(seglist.at(1)),
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.l_axis = ReadCommandAxis(seglist.at(2)),
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.r_axis = ReadCommandAxis(seglist.at(3)),
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.buttons = ReadCommandButtons(seg_list[1]),
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.l_axis = ReadCommandAxis(seg_list[2]),
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.r_axis = ReadCommandAxis(seg_list[3]),
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};
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commands[player_index].push_back(command);
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frame_no++;
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@ -123,16 +122,17 @@ void Tas::LoadTasFile(size_t player_index, size_t file_index) {
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LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
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}
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void Tas::WriteTasFile(std::u8string file_name) {
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void Tas::WriteTasFile(std::u8string_view file_name) {
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std::string output_text;
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for (size_t frame = 0; frame < record_commands.size(); frame++) {
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const TASCommand& line = record_commands[frame];
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output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
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WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
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}
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const auto bytes_written = Common::FS::WriteStringToFile(
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
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Common::FS::FileType::TextFile, output_text);
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const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name;
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const auto bytes_written =
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Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text);
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if (bytes_written == output_text.size()) {
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LOG_INFO(Input, "TAS file written to file!");
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} else {
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@ -205,10 +205,10 @@ void Tas::UpdateThread() {
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const int button = static_cast<int>(i);
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SetButton(identifier, button, button_status);
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}
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SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
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SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
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SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
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SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
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SetTasAxis(identifier, TasAxis::StickX, command.l_axis.x);
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SetTasAxis(identifier, TasAxis::StickY, command.l_axis.y);
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SetTasAxis(identifier, TasAxis::SubstickX, command.r_axis.x);
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SetTasAxis(identifier, TasAxis::SubstickY, command.r_axis.y);
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}
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} else {
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is_running = Settings::values.tas_loop.GetValue();
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@ -224,27 +224,28 @@ void Tas::ClearInput() {
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}
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TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
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std::stringstream linestream(line);
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std::vector<std::string> seg_list;
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{
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std::istringstream line_stream(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(linestream, segment, ';')) {
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seglist.push_back(segment);
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while (std::getline(line_stream, segment, ';')) {
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seg_list.push_back(std::move(segment));
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}
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}
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const float x = std::stof(seglist.at(0)) / 32767.0f;
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const float y = std::stof(seglist.at(1)) / 32767.0f;
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const float x = std::stof(seg_list.at(0)) / 32767.0f;
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const float y = std::stof(seg_list.at(1)) / 32767.0f;
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return {x, y};
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}
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u64 Tas::ReadCommandButtons(const std::string& data) const {
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std::stringstream button_text(data);
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std::string line;
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u64 Tas::ReadCommandButtons(const std::string& line) const {
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std::istringstream button_text(line);
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std::string button_line;
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u64 buttons = 0;
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while (std::getline(button_text, line, ';')) {
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for (auto [text, tas_button] : text_to_tas_button) {
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if (text == line) {
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while (std::getline(button_text, button_line, ';')) {
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for (const auto& [text, tas_button] : text_to_tas_button) {
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if (text == button_line) {
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buttons |= static_cast<u64>(tas_button);
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break;
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}
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@ -254,8 +255,8 @@ u64 Tas::ReadCommandButtons(const std::string& data) const {
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}
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std::string Tas::WriteCommandButtons(u64 buttons) const {
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std::string returns = "";
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for (auto [text_button, tas_button] : text_to_tas_button) {
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std::string returns;
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for (const auto& [text_button, tas_button] : text_to_tas_button) {
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if ((buttons & static_cast<u64>(tas_button)) != 0) {
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returns += fmt::format("{};", text_button);
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}
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@ -267,6 +268,10 @@ std::string Tas::WriteCommandAxis(TasAnalog analog) const {
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return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
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}
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void Tas::SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value) {
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SetAxis(identifier, static_cast<int>(axis), value);
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}
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void Tas::StartStop() {
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if (!Settings::values.tas_enable) {
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return;
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@ -5,11 +5,11 @@
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/settings_input.h"
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#include "input_common/input_engine.h"
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#include "input_common/main.h"
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/*
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To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
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@ -88,39 +88,39 @@ public:
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/**
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* Changes the input status that will be stored in each frame
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* @param buttons: bitfield with the status of the buttons
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* @param left_axis: value of the left axis
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* @param right_axis: value of the right axis
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* @param buttons Bitfield with the status of the buttons
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* @param left_axis Value of the left axis
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* @param right_axis Value of the right axis
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*/
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void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
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// Main loop that records or executes input
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void UpdateThread();
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// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
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// Sets the flag to start or stop the TAS command execution and swaps controllers profiles
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void StartStop();
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// Stop the TAS and reverts any controller profile
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void Stop();
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// Sets the flag to reload the file and start from the begining in the next update
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// Sets the flag to reload the file and start from the beginning in the next update
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void Reset();
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/**
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* Sets the flag to enable or disable recording of inputs
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* @return Returns true if the current recording status is enabled
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* @returns true if the current recording status is enabled
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*/
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bool Record();
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/**
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* Saves contents of record_commands on a file
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* @param overwrite_file: Indicates if player 1 should be overwritten
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* @param overwrite_file Indicates if player 1 should be overwritten
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*/
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void SaveRecording(bool overwrite_file);
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/**
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* Returns the current status values of TAS playback/recording
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* @return Tuple of
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* @returns A Tuple of
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* TasState indicating the current state out of Running ;
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* Current playback progress ;
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* Total length of script file currently loaded or being recorded
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@ -128,6 +128,8 @@ public:
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std::tuple<TasState, size_t, size_t> GetStatus() const;
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private:
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enum class TasAxis : u8;
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struct TASCommand {
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u64 buttons{};
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TasAnalog l_axis{};
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@ -137,29 +139,31 @@ private:
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/// Loads TAS files from all players
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void LoadTasFiles();
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/** Loads TAS file from the specified player
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* @param player_index: player number to save the script
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* @param file_index: script number of the file
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/**
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* Loads TAS file from the specified player
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* @param player_index Player number to save the script
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* @param file_index Script number of the file
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*/
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void LoadTasFile(size_t player_index, size_t file_index);
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/** Writes a TAS file from the recorded commands
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* @param file_name: name of the file to be written
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/**
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* Writes a TAS file from the recorded commands
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* @param file_name Name of the file to be written
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*/
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void WriteTasFile(std::u8string file_name);
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void WriteTasFile(std::u8string_view file_name);
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/**
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* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
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* @param line: string containing axis values with the following format "x;y"
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* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
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* @param line String containing axis values with the following format "x;y"
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* @returns A TAS analog object with axis values with range from -1.0 to 1.0
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*/
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TasAnalog ReadCommandAxis(const std::string& line) const;
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/**
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* Parses a string containing the button values. Each button is represented by it's text format
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* specified in text_to_tas_button array
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* @param line: string containing button name with the following format "a;b;c;d..."
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* @return Returns a u64 with each bit representing the status of a button
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* @param line string containing button name with the following format "a;b;c;d..."
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* @returns A u64 with each bit representing the status of a button
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*/
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u64 ReadCommandButtons(const std::string& line) const;
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@ -170,17 +174,20 @@ private:
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/**
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* Converts an u64 containing the button status into the text equivalent
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* @param buttons: bitfield with the status of the buttons
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* @return Returns a string with the name of the buttons to be written to the file
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* @param buttons Bitfield with the status of the buttons
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* @returns A string with the name of the buttons to be written to the file
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*/
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std::string WriteCommandButtons(u64 buttons) const;
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/**
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* Converts an TAS analog object containing the axis status into the text equivalent
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* @param data: value of the axis
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* @return A string with the value of the axis to be written to the file
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* @param analog Value of the axis
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* @returns A string with the value of the axis to be written to the file
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*/
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std::string WriteCommandAxis(TasAnalog data) const;
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std::string WriteCommandAxis(TasAnalog analog) const;
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/// Sets an axis for a particular pad to the given value.
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void SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value);
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size_t script_length{0};
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bool is_recording{false};
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