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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 14:25:43 +01:00
core: hid: Restore motion state on refresh and clamp motion values
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673accd630
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@ -363,7 +363,17 @@ void EmulatedController::ReloadInput() {
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SetMotion(callback, index);
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},
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});
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motion_devices[index]->ForceUpdate();
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// Restore motion state
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auto& emulated_motion = controller.motion_values[index].emulated;
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auto& motion = controller.motion_state[index];
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emulated_motion.ResetRotations();
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emulated_motion.ResetQuaternion();
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motion.accel = emulated_motion.GetAcceleration();
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motion.gyro = emulated_motion.GetGyroscope();
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motion.rotation = emulated_motion.GetRotations();
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motion.orientation = emulated_motion.GetOrientation();
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motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
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}
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for (std::size_t index = 0; index < camera_devices.size(); ++index) {
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@ -10,6 +10,8 @@ MotionInput::MotionInput() {
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// Initialize PID constants with default values
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SetPID(0.3f, 0.005f, 0.0f);
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SetGyroThreshold(ThresholdStandard);
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ResetQuaternion();
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ResetRotations();
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}
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void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
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@ -20,11 +22,19 @@ void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
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void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
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accel = acceleration;
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accel.x = std::clamp(accel.x, -AccelMaxValue, AccelMaxValue);
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accel.y = std::clamp(accel.y, -AccelMaxValue, AccelMaxValue);
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accel.z = std::clamp(accel.z, -AccelMaxValue, AccelMaxValue);
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}
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void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
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gyro = gyroscope - gyro_bias;
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gyro.x = std::clamp(gyro.x, -GyroMaxValue, GyroMaxValue);
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gyro.y = std::clamp(gyro.y, -GyroMaxValue, GyroMaxValue);
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gyro.z = std::clamp(gyro.z, -GyroMaxValue, GyroMaxValue);
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// Auto adjust drift to minimize drift
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if (!IsMoving(IsAtRestRelaxed)) {
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gyro_bias = (gyro_bias * 0.9999f) + (gyroscope * 0.0001f);
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@ -61,6 +71,10 @@ void MotionInput::ResetRotations() {
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rotations = {};
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}
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void MotionInput::ResetQuaternion() {
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quat = {{0.0f, 0.0f, -1.0f}, 0.0f};
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}
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bool MotionInput::IsMoving(f32 sensitivity) const {
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return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
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}
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@ -20,6 +20,9 @@ public:
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static constexpr float IsAtRestStandard = 0.01f;
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static constexpr float IsAtRestThight = 0.005f;
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static constexpr float GyroMaxValue = 5.0f;
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static constexpr float AccelMaxValue = 7.0f;
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explicit MotionInput();
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MotionInput(const MotionInput&) = default;
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@ -40,6 +43,7 @@ public:
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void EnableReset(bool reset);
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void ResetRotations();
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void ResetQuaternion();
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void UpdateRotation(u64 elapsed_time);
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void UpdateOrientation(u64 elapsed_time);
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@ -69,7 +73,7 @@ private:
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Common::Vec3f derivative_error;
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// Quaternion containing the device orientation
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Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
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Common::Quaternion<f32> quat;
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// Number of full rotations in each axis
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Common::Vec3f rotations;
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