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https://github.com/yuzu-emu/yuzu-android.git
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Merge pull request #2416 from lioncash/wait
kernel/svc: Clean up wait synchronization related functionality
This commit is contained in:
commit
78574e7a47
@ -46,8 +46,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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bool resume = true;
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if (thread->GetStatus() == ThreadStatus::WaitSynchAny ||
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thread->GetStatus() == ThreadStatus::WaitSynchAll ||
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if (thread->GetStatus() == ThreadStatus::WaitSynch ||
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thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
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// Remove the thread from each of its waiting objects' waitlists
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for (const auto& object : thread->GetWaitObjects()) {
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@ -147,8 +147,7 @@ void Process::PrepareForTermination() {
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynchAny ||
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thread->GetStatus() == ThreadStatus::WaitSynchAll,
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ASSERT_MSG(thread->GetStatus() == ThreadStatus::WaitSynch,
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"Exiting processes with non-waiting threads is currently unimplemented");
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thread->Stop();
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@ -424,7 +424,7 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
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/// Default thread wakeup callback for WaitSynchronization
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
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SharedPtr<WaitObject> object, std::size_t index) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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@ -502,7 +502,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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}
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thread->SetWaitObjects(std::move(objects));
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thread->SetStatus(ThreadStatus::WaitSynchAny);
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thread->SetStatus(ThreadStatus::WaitSynch);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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@ -518,16 +518,14 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
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LOG_TRACE(Kernel_SVC, "called thread=0x{:X}", thread_handle);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
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if (!thread) {
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LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
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thread_handle);
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return ERR_INVALID_HANDLE;
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}
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynchAny);
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thread->SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
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thread->ResumeFromWait();
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thread->CancelWait();
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return RESULT_SUCCESS;
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}
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@ -101,8 +101,7 @@ void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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switch (status) {
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case ThreadStatus::WaitSynchAll:
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case ThreadStatus::WaitSynchAny:
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case ThreadStatus::WaitSynch:
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case ThreadStatus::WaitHLEEvent:
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case ThreadStatus::WaitSleep:
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case ThreadStatus::WaitIPC:
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@ -142,6 +141,12 @@ void Thread::ResumeFromWait() {
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ChangeScheduler();
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}
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void Thread::CancelWait() {
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ASSERT(GetStatus() == ThreadStatus::WaitSynch);
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SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
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ResumeFromWait();
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}
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/**
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* Resets a thread context, making it ready to be scheduled and run by the CPU
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* @param context Thread context to reset
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@ -49,8 +49,7 @@ enum class ThreadStatus {
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WaitHLEEvent, ///< Waiting for hle event to finish
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WaitSleep, ///< Waiting due to a SleepThread SVC
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WaitIPC, ///< Waiting for the reply from an IPC request
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WaitSynchAny, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
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WaitSynchAll, ///< Waiting due to WaitSynchronizationN with wait_all = true
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WaitSynch, ///< Waiting due to WaitSynchronization
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WaitMutex, ///< Waiting due to an ArbitrateLock svc
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WaitCondVar, ///< Waiting due to an WaitProcessWideKey svc
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WaitArb, ///< Waiting due to a SignalToAddress/WaitForAddress svc
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@ -169,11 +168,17 @@ public:
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return tls_memory;
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}
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/**
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* Resumes a thread from waiting
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*/
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/// Resumes a thread from waiting
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void ResumeFromWait();
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/// Cancels a waiting operation that this thread may or may not be within.
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///
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/// When the thread is within a waiting state, this will set the thread's
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/// waiting result to signal a canceled wait. The function will then resume
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/// this thread.
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///
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void CancelWait();
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/**
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* Schedules an event to wake up the specified thread after the specified delay
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* @param nanoseconds The time this thread will be allowed to sleep for
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@ -184,24 +189,27 @@ public:
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void CancelWakeupTimer();
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/**
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* Sets the result after the thread awakens (from either WaitSynchronization SVC)
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* Sets the result after the thread awakens (from svcWaitSynchronization)
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* @param result Value to set to the returned result
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*/
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void SetWaitSynchronizationResult(ResultCode result);
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/**
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* Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
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* Sets the output parameter value after the thread awakens (from svcWaitSynchronization)
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* @param output Value to set to the output parameter
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*/
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void SetWaitSynchronizationOutput(s32 output);
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronizationN, starting the search from the last element.
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* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
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* that the thread passed to WaitSynchronization, starting the search from the last element.
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*
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* It is used to set the output index of WaitSynchronization when the thread is awakened.
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*
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* When a thread wakes up due to an object signal, the kernel will use the index of the last
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* matching object in the wait objects list in case of having multiple instances of the same
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* object in the list.
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*
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* @param object Object to query the index of.
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*/
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s32 GetWaitObjectIndex(const WaitObject* object) const;
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@ -238,13 +246,9 @@ public:
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*/
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VAddr GetCommandBufferAddress() const;
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/**
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* Returns whether this thread is waiting for all the objects in
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* its wait list to become ready, as a result of a WaitSynchronizationN call
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* with wait_all = true.
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*/
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bool IsSleepingOnWaitAll() const {
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return status == ThreadStatus::WaitSynchAll;
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/// Returns whether this thread is waiting on objects from a WaitSynchronization call.
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bool IsSleepingOnWait() const {
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return status == ThreadStatus::WaitSynch;
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}
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ThreadContext& GetContext() {
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@ -418,7 +422,7 @@ private:
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Process* owner_process;
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/// Objects that the thread is waiting on, in the same order as they were
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/// passed to WaitSynchronization1/N.
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/// passed to WaitSynchronization.
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ThreadWaitObjects wait_objects;
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/// List of threads that are waiting for a mutex that is held by this thread.
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@ -441,7 +445,7 @@ private:
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Handle callback_handle = 0;
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/// Callback that will be invoked when the thread is resumed from a waiting state. If the thread
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/// was waiting via WaitSynchronizationN then the object will be the last object that became
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/// was waiting via WaitSynchronization then the object will be the last object that became
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/// available. In case of a timeout, the object will be nullptr.
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WakeupCallback wakeup_callback;
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@ -38,8 +38,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
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const ThreadStatus thread_status = thread->GetStatus();
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread_status == ThreadStatus::WaitSynchAny ||
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thread_status == ThreadStatus::WaitSynchAll ||
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ASSERT_MSG(thread_status == ThreadStatus::WaitSynch ||
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thread_status == ThreadStatus::WaitHLEEvent,
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"Inconsistent thread statuses in waiting_threads");
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@ -49,10 +48,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in ThreadStatus::WaitSynchAny or
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// in ThreadStatus::WaitSynchAll and the rest of the objects it is waiting on are ready.
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// A thread is ready to run if it's either in ThreadStatus::WaitSynch
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// and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread_status == ThreadStatus::WaitSynchAll) {
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if (thread_status == ThreadStatus::WaitSynch) {
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ready_to_run = thread->AllWaitObjectsReady();
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}
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@ -68,33 +67,35 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
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void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
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ASSERT(!ShouldWait(thread.get()));
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if (!thread)
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if (!thread) {
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return;
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}
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire(thread.get());
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} else {
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if (thread->IsSleepingOnWait()) {
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for (const auto& object : thread->GetWaitObjects()) {
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ASSERT(!object->ShouldWait(thread.get()));
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object->Acquire(thread.get());
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}
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} else {
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Acquire(thread.get());
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}
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const std::size_t index = thread->GetWaitObjectIndex(this);
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for (const auto& object : thread->GetWaitObjects())
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for (const auto& object : thread->GetWaitObjects()) {
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object->RemoveWaitingThread(thread.get());
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}
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thread->ClearWaitObjects();
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thread->CancelWakeupTimer();
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bool resume = true;
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if (thread->HasWakeupCallback())
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if (thread->HasWakeupCallback()) {
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resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, this, index);
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if (resume)
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}
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if (resume) {
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thread->ResumeFromWait();
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}
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}
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void WaitObject::WakeupAllWaitingThreads() {
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@ -227,8 +227,7 @@ QString WaitTreeThread::GetText() const {
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case Kernel::ThreadStatus::WaitIPC:
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status = tr("waiting for IPC reply");
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break;
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case Kernel::ThreadStatus::WaitSynchAll:
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case Kernel::ThreadStatus::WaitSynchAny:
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case Kernel::ThreadStatus::WaitSynch:
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status = tr("waiting for objects");
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break;
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case Kernel::ThreadStatus::WaitMutex:
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@ -269,8 +268,7 @@ QColor WaitTreeThread::GetColor() const {
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return QColor(Qt::GlobalColor::darkRed);
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case Kernel::ThreadStatus::WaitSleep:
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return QColor(Qt::GlobalColor::darkYellow);
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case Kernel::ThreadStatus::WaitSynchAll:
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case Kernel::ThreadStatus::WaitSynchAny:
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case Kernel::ThreadStatus::WaitSynch:
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case Kernel::ThreadStatus::WaitMutex:
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case Kernel::ThreadStatus::WaitCondVar:
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case Kernel::ThreadStatus::WaitArb:
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@ -325,10 +323,9 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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list.push_back(std::make_unique<WaitTreeText>(tr("not waiting for mutex")));
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}
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if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAny ||
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thread.GetStatus() == Kernel::ThreadStatus::WaitSynchAll) {
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if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynch) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjects(),
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thread.IsSleepingOnWaitAll()));
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thread.IsSleepingOnWait()));
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}
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list.push_back(std::make_unique<WaitTreeCallstack>(thread));
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