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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 18:15:48 +01:00
settings: Add settings for graphics backend
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e651e54b85
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@ -371,6 +371,11 @@ enum class SDMCSize : u64 {
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S1TB = 0x10000000000ULL,
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};
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enum class RendererBackend {
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OpenGL = 0,
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Vulkan = 1,
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};
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struct Values {
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// System
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bool use_docked_mode;
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@ -419,6 +424,10 @@ struct Values {
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SDMCSize sdmc_size;
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// Renderer
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RendererBackend renderer_backend;
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bool renderer_debug;
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int vulkan_device;
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float resolution_factor;
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bool use_frame_limit;
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u16 frame_limit;
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@ -46,6 +46,16 @@ static u64 GenerateTelemetryId() {
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return telemetry_id;
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}
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static const char* TranslateRenderer(Settings::RendererBackend backend) {
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switch (backend) {
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case Settings::RendererBackend::OpenGL:
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return "OpenGL";
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case Settings::RendererBackend::Vulkan:
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return "Vulkan";
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}
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return "Unknown";
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}
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u64 GetTelemetryId() {
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u64 telemetry_id{};
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const std::string filename{FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) +
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@ -169,7 +179,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
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AddField(field_type, "Audio_SinkId", Settings::values.sink_id);
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AddField(field_type, "Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
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AddField(field_type, "Core_UseMultiCore", Settings::values.use_multi_core);
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AddField(field_type, "Renderer_Backend", "OpenGL");
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AddField(field_type, "Renderer_Backend", TranslateRenderer(Settings::values.renderer_backend));
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AddField(field_type, "Renderer_ResolutionFactor", Settings::values.resolution_factor);
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AddField(field_type, "Renderer_UseFrameLimit", Settings::values.use_frame_limit);
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AddField(field_type, "Renderer_FrameLimit", Settings::values.frame_limit);
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@ -400,9 +400,11 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
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VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
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Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
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false);
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if (Settings::values.renderer_debug) {
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Test(extension, nv_device_diagnostic_checkpoints,
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VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
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}
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}
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if (khr_shader_float16_int8) {
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is_float16_supported =
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@ -624,6 +624,10 @@ void Config::ReadPathValues() {
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void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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Settings::values.renderer_backend =
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static_cast<Settings::RendererBackend>(ReadSetting(QStringLiteral("backend"), 0).toInt());
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Settings::values.renderer_debug = ReadSetting(QStringLiteral("debug"), false).toBool();
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Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
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Settings::values.resolution_factor =
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ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
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Settings::values.use_frame_limit =
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@ -1056,6 +1060,9 @@ void Config::SavePathValues() {
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void Config::SaveRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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WriteSetting(QStringLiteral("backend"), static_cast<int>(Settings::values.renderer_backend), 0);
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WriteSetting(QStringLiteral("debug"), Settings::values.renderer_debug, false);
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WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
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WriteSetting(QStringLiteral("resolution_factor"),
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static_cast<double>(Settings::values.resolution_factor), 1.0);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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@ -371,6 +371,12 @@ void Config::ReadValues() {
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Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
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// Renderer
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const int renderer_backend = sdl2_config->GetInteger(
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"Renderer", "backend", static_cast<int>(Settings::RendererBackend::OpenGL));
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Settings::values.renderer_backend = static_cast<Settings::RendererBackend>(renderer_backend);
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Settings::values.renderer_debug = sdl2_config->GetBoolean("Renderer", "debug", false);
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Settings::values.vulkan_device = sdl2_config->GetInteger("Renderer", "vulkan_device", 0);
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Settings::values.resolution_factor =
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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@ -98,6 +98,17 @@ udp_pad_index=
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use_multi_core=
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[Renderer]
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# Which backend API to use.
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# 0 (default): OpenGL, 1: Vulkan
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backend =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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# Which Vulkan physical device to use (defaults to 0)
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vulkan_device =
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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