mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 22:05:44 +01:00
Minor cleanup
This commit is contained in:
parent
6ee8eab670
commit
797564599f
@ -138,7 +138,7 @@ Client::Client() {
|
||||
Settings::values.udp_input_port, pad, 24872);
|
||||
// Set motion parameters
|
||||
// SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
|
||||
// Real HW values are unkown, 0.0001 is an aproximate to Standard
|
||||
// Real HW values are unknown, 0.0001 is an approximate to Standard
|
||||
clients[client].motion.SetGyroThreshold(0.0001f);
|
||||
}
|
||||
}
|
||||
@ -153,8 +153,7 @@ std::vector<Common::ParamPackage> Client::GetInputDevices() const {
|
||||
if (!DeviceConnected(client)) {
|
||||
continue;
|
||||
}
|
||||
std::string name = fmt::format("UDP Controller{} {} {}", clients[client].active,
|
||||
clients[client].active == 1, client);
|
||||
std::string name = fmt::format("UDP Controller {}", client);
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "cemuhookudp"},
|
||||
{"display", std::move(name)},
|
||||
@ -215,7 +214,7 @@ void Client::OnPadData(Response::PadData data) {
|
||||
Common::Vec3f raw_gyroscope = {data.gyro.pitch, data.gyro.roll, -data.gyro.yaw};
|
||||
clients[client].motion.SetAcceleration({data.accel.x, -data.accel.z, data.accel.y});
|
||||
// Gyroscope values are not it the correct scale from better joy.
|
||||
// By dividing by 312 allow us to make one full turn = 1 turn
|
||||
// Dividing by 312 allows us to make one full turn = 1 turn
|
||||
// This must be a configurable valued called sensitivity
|
||||
clients[client].motion.SetGyroscope(raw_gyroscope / 312.0f);
|
||||
clients[client].motion.UpdateRotation(time_difference);
|
||||
@ -275,23 +274,21 @@ void Client::Reset() {
|
||||
|
||||
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch) {
|
||||
if (configuring) {
|
||||
UDPPadStatus pad;
|
||||
if (touch) {
|
||||
pad.touch = PadTouch::Click;
|
||||
UDPPadStatus pad;
|
||||
if (touch) {
|
||||
pad.touch = PadTouch::Click;
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i);
|
||||
pad.motion_value = gyro[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
if (gyro[i] > 6.0f || gyro[i] < -6.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i);
|
||||
pad.motion_value = gyro[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
if (acc[i] > 2.0f || acc[i] < -2.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i + 3);
|
||||
pad.motion_value = acc[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
if (acc[i] > 2.0f || acc[i] < -2.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i + 3);
|
||||
pad.motion_value = acc[i];
|
||||
pad_queue[client].Push(pad);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user