mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 04:05:43 +01:00
nvflinger: Mark interface functions with return values as [[nodiscard]]
Not using the return value of these functions are undeniably the source of a bug. This way we allow compilers to loudly make any future misuses evident.
This commit is contained in:
parent
5dab23e017
commit
7b070bbf62
@ -54,12 +54,12 @@ public:
|
||||
/// Opens the specified display and returns the ID.
|
||||
///
|
||||
/// If an invalid display name is provided, then an empty optional is returned.
|
||||
std::optional<u64> OpenDisplay(std::string_view name);
|
||||
[[nodiscard]] std::optional<u64> OpenDisplay(std::string_view name);
|
||||
|
||||
/// Creates a layer on the specified display and returns the layer ID.
|
||||
///
|
||||
/// If an invalid display ID is specified, then an empty optional is returned.
|
||||
std::optional<u64> CreateLayer(u64 display_id);
|
||||
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
|
||||
|
||||
/// Closes a layer on all displays for the given layer ID.
|
||||
void CloseLayer(u64 layer_id);
|
||||
@ -67,41 +67,39 @@ public:
|
||||
/// Finds the buffer queue ID of the specified layer in the specified display.
|
||||
///
|
||||
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
|
||||
std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
||||
[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
|
||||
|
||||
/// Gets the vsync event for the specified display.
|
||||
///
|
||||
/// If an invalid display ID is provided, then nullptr is returned.
|
||||
std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
|
||||
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
BufferQueue& FindBufferQueue(u32 id);
|
||||
[[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
|
||||
|
||||
/// Obtains a buffer queue identified by the ID.
|
||||
const BufferQueue& FindBufferQueue(u32 id) const;
|
||||
[[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
|
||||
|
||||
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
|
||||
/// finished.
|
||||
void Compose();
|
||||
|
||||
s64 GetNextTicks() const;
|
||||
[[nodiscard]] s64 GetNextTicks() const;
|
||||
|
||||
std::unique_lock<std::mutex> Lock() const {
|
||||
return std::unique_lock{*guard};
|
||||
}
|
||||
[[nodiscard]] std::unique_lock<std::mutex> Lock() const { return std::unique_lock{*guard}; }
|
||||
|
||||
private:
|
||||
/// Finds the display identified by the specified ID.
|
||||
VI::Display* FindDisplay(u64 display_id);
|
||||
private :
|
||||
/// Finds the display identified by the specified ID.
|
||||
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
|
||||
|
||||
/// Finds the display identified by the specified ID.
|
||||
const VI::Display* FindDisplay(u64 display_id) const;
|
||||
[[nodiscard]] const VI::Display* FindDisplay(u64 display_id) const;
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
|
||||
|
||||
/// Finds the layer identified by the specified ID in the desired display.
|
||||
const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
[[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
|
||||
|
||||
static void VSyncThread(NVFlinger& nv_flinger);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user