mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 04:05:43 +01:00
gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information.
This commit is contained in:
parent
527e362a83
commit
7f15306f78
@ -690,7 +690,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin
|
||||
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
||||
|
||||
// TODO(bunnei): This is hard corded to use just the first render buffer
|
||||
LOG_WARNING(Render_OpenGL, "hard-coded for render target 0!");
|
||||
LOG_TRACE(Render_OpenGL, "hard-coded for render target 0!");
|
||||
|
||||
// get color and depth surfaces
|
||||
SurfaceParams color_params{};
|
||||
|
Loading…
Reference in New Issue
Block a user