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shader_decode: SULD.D fix conversion error.
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@ -278,7 +278,7 @@ Node ShaderIR::GetComponentValue(ComponentType component_type, u32 component_siz
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*is_signed = true;
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// range [-1.0, 1.0]
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auto cnv_value = Operation(OperationCode::FMul, original_value,
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Immediate((1 << component_size) / 2.f - 1.f));
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Immediate(static_cast<float>(1 << component_size) / 2.f - 1.f));
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cnv_value = SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
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return BitfieldExtract(std::move(cnv_value), 0, component_size);
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}
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@ -286,8 +286,8 @@ Node ShaderIR::GetComponentValue(ComponentType component_type, u32 component_siz
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case ComponentType::UNORM: {
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*is_signed = component_type == ComponentType::SINT;
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// range [0.0, 1.0]
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auto cnv_value =
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Operation(OperationCode::FMul, original_value, Immediate((1 << component_size) - 1.f));
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auto cnv_value = Operation(OperationCode::FMul, original_value,
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Immediate(static_cast<float>(1 << component_size) - 1.f));
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return SignedOperation(OperationCode::ICastFloat, is_signed, std::move(cnv_value));
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}
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case ComponentType::UINT: // range [0, (1 << component_size) - 1]
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