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https://github.com/yuzu-emu/yuzu-android.git
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am: Implement GetAccumulatedSuspendedTickValue
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@ -270,7 +270,7 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
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{70, nullptr, "ReportMultimediaError"},
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{71, nullptr, "GetCurrentIlluminanceEx"},
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{80, nullptr, "SetWirelessPriorityMode"},
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{90, nullptr, "GetAccumulatedSuspendedTickValue"},
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{90, &ISelfController::GetAccumulatedSuspendedTickValue, "GetAccumulatedSuspendedTickValue"},
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{91, &ISelfController::GetAccumulatedSuspendedTickChangedEvent, "GetAccumulatedSuspendedTickChangedEvent"},
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{100, nullptr, "SetAlbumImageTakenNotificationEnabled"},
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{1000, nullptr, "GetDebugStorageChannel"},
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@ -283,10 +283,13 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger
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launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
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"ISelfController:LaunchableEvent");
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// TODO(ogniK): Figure out where, when and why this event gets signalled
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// This event is created by AM on the first time GetAccumulatedSuspendedTickChangedEvent() is called.
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// Yuzu can just create it unconditionally, since it doesn't need to support multiple ISelfControllers.
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// The event is signaled on creation, and on transition from suspended -> not suspended if the event has
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// previously been created by a call to GetAccumulatedSuspendedTickChangedEvent.
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accumulated_suspended_tick_changed_event = Kernel::WritableEvent::CreateEventPair(
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kernel, Kernel::ResetType::Manual, "ISelfController:AccumulatedSuspendedTickChangedEvent");
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accumulated_suspended_tick_changed_event.writable->Signal(); // Is signalled on creation
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accumulated_suspended_tick_changed_event.writable->Signal();
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}
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ISelfController::~ISelfController() = default;
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@ -449,11 +452,19 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
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rb.Push<u32>(idle_time_detection_extension);
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}
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void ISelfController::GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_AM, "called.");
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// This command returns the total number of system ticks since ISelfController creation
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// where the game was suspended. Since Yuzu doesn't implement game suspension, this command
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// can just always return 0 ticks.
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(0);
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}
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void ISelfController::GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx) {
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// The implementation of this function is fine as is, the reason we're labelling it as stubbed
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// is because we're currently unsure when and where accumulated_suspended_tick_changed_event is
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// actually signalled for the time being.
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LOG_WARNING(Service_AM, "(STUBBED) called");
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LOG_DEBUG(Service_AM, "called.");
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IPC::ResponseBuilder rb{ctx, 2, 1};
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rb.Push(RESULT_SUCCESS);
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@ -133,6 +133,7 @@ private:
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void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
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void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
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void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
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