mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-24 00:15:36 +01:00
gl_shader_disk_cache: Make hash specializations noexcept
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations.
This commit is contained in:
parent
683c4e523f
commit
7fdc644c44
@ -70,14 +70,14 @@ namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user