mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 00:15:39 +01:00
video_core: simplify accelerated surface fetch and crop handling between APIs
This commit is contained in:
parent
7cc7d027f7
commit
80de01a5b4
@ -55,6 +55,7 @@ add_library(video_core STATIC
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engines/maxwell_dma.h
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engines/puller.cpp
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engines/puller.h
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framebuffer_config.cpp
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framebuffer_config.h
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fsr.cpp
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fsr.h
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55
src/video_core/framebuffer_config.cpp
Normal file
55
src/video_core/framebuffer_config.cpp
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@ -0,0 +1,55 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/assert.h"
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#include "video_core/framebuffer_config.h"
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namespace Tegra {
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Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
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u32 texture_height) {
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f32 left, top, right, bottom;
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if (!framebuffer.crop_rect.IsEmpty()) {
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// If crop rectangle is not empty, apply properties from rectangle.
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left = static_cast<f32>(framebuffer.crop_rect.left);
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top = static_cast<f32>(framebuffer.crop_rect.top);
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right = static_cast<f32>(framebuffer.crop_rect.right);
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bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
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} else {
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// Otherwise, fall back to framebuffer dimensions.
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left = 0;
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top = 0;
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right = static_cast<f32>(framebuffer.width);
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bottom = static_cast<f32>(framebuffer.height);
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}
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// Apply transformation flags.
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auto framebuffer_transform_flags = framebuffer.transform_flags;
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
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// Switch left and right.
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std::swap(left, right);
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}
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if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
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// Switch top and bottom.
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std::swap(top, bottom);
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}
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
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framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
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if (True(framebuffer_transform_flags)) {
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UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
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static_cast<u32>(framebuffer_transform_flags));
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}
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// Normalize coordinate space.
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left /= static_cast<f32>(texture_width);
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top /= static_cast<f32>(texture_height);
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right /= static_cast<f32>(texture_width);
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bottom /= static_cast<f32>(texture_height);
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return Common::Rectangle<f32>(left, top, right, bottom);
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}
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} // namespace Tegra
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@ -24,4 +24,7 @@ struct FramebufferConfig {
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Common::Rectangle<int> crop_rect;
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};
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Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
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u32 texture_height);
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} // namespace Tegra
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@ -155,12 +155,6 @@ public:
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virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) = 0;
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/// Attempt to use a faster method to display the framebuffer to screen
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[[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
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DAddr framebuffer_addr, u32 pixel_stride) {
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return false;
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}
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/// Initialize disk cached resources for the game being emulated
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virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const DiskResourceLoadCallback& callback) {}
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@ -92,10 +92,6 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac
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}
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void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) {}
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bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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DAddr framebuffer_addr, u32 pixel_stride) {
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return true;
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}
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void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {}
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void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {
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@ -77,8 +77,6 @@ public:
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Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
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void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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void InitializeChannel(Tegra::Control::ChannelState& channel) override;
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@ -25,7 +25,7 @@ FSR::~FSR() = default;
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void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
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u32 input_image_width, u32 input_image_height,
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const Common::Rectangle<int>& crop_rect) {
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const Common::Rectangle<f32>& crop_rect) {
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const auto output_image_width = screen.GetWidth();
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const auto output_image_height = screen.GetHeight();
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@ -57,14 +57,19 @@ void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& sc
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
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static_cast<GLfloat>(output_image_height));
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FsrConstants constants;
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FsrEasuConOffset(
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constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
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const f32 input_width = static_cast<f32>(input_image_width);
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const f32 input_height = static_cast<f32>(input_image_height);
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const f32 output_width = static_cast<f32>(screen.GetWidth());
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const f32 output_height = static_cast<f32>(screen.GetHeight());
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const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
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const f32 viewport_x = crop_rect.left * input_width;
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const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
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const f32 viewport_y = crop_rect.top * input_height;
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static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
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static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
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static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
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static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
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FsrConstants constants;
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FsrEasuConOffset(constants.data() + 0, constants.data() + 4, constants.data() + 8,
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constants.data() + 12, viewport_width, viewport_height, input_width,
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input_height, output_width, output_height, viewport_x, viewport_y);
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glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
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@ -22,7 +22,7 @@ public:
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void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
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u32 input_image_width, u32 input_image_height,
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const Common::Rectangle<int>& crop_rect);
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const Common::Rectangle<f32>& crop_rect);
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void InitBuffers();
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@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const Device& device_, ScreenInfo& screen_info_,
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ProgramManager& program_manager_, StateTracker& state_tracker_)
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: gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
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program_manager(program_manager_), state_tracker(state_tracker_),
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const Device& device_, ProgramManager& program_manager_,
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StateTracker& state_tracker_)
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: gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
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state_tracker(state_tracker_),
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texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
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texture_cache(texture_cache_runtime, device_memory_),
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buffer_cache_runtime(device, staging_buffer_pool),
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@ -739,10 +739,10 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
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query_cache.InvalidateRegion(*cpu_addr, copy_size);
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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DAddr framebuffer_addr, u32 pixel_stride) {
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std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
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const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
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if (framebuffer_addr == 0) {
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return false;
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return {};
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}
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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@ -750,16 +750,14 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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ImageView* const image_view{
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texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
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if (!image_view) {
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return false;
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return {};
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}
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// Verify that the cached surface is the same size and format as the requested framebuffer
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// ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
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// ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
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screen_info.texture.width = image_view->size.width;
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screen_info.texture.height = image_view->size.height;
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screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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return true;
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FramebufferTextureInfo info{};
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info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
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info.width = image_view->size.width;
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info.height = image_view->size.height;
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return info;
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}
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void RasterizerOpenGL::SyncState() {
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@ -37,7 +37,7 @@ class MemoryManager;
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namespace OpenGL {
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struct ScreenInfo;
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struct FramebufferTextureInfo;
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struct ShaderEntries;
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struct BindlessSSBO {
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@ -76,8 +76,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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const Device& device_, ScreenInfo& screen_info_,
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ProgramManager& program_manager_, StateTracker& state_tracker_);
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const Device& device_, ProgramManager& program_manager_,
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StateTracker& state_tracker_);
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~RasterizerOpenGL() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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@ -122,8 +122,6 @@ public:
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Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
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void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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@ -144,6 +142,10 @@ public:
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return true;
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}
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std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr,
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u32 pixel_stride);
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private:
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static constexpr size_t MAX_TEXTURES = 192;
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static constexpr size_t MAX_IMAGES = 48;
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@ -237,7 +239,6 @@ private:
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Tegra::MaxwellDeviceMemoryManager& device_memory;
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const Device& device;
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ScreenInfo& screen_info;
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ProgramManager& program_manager;
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StateTracker& state_tracker;
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@ -148,8 +148,7 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
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: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
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emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
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state_tracker{}, program_manager{device},
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rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
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state_tracker) {
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rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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@ -184,11 +183,11 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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if (!framebuffer) {
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return;
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}
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PrepareRendertarget(framebuffer);
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RenderScreenshot();
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RenderScreenshot(*framebuffer);
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state_tracker.BindFramebuffer(0);
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DrawScreen(emu_window.GetFramebufferLayout());
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DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
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++m_current_frame;
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@ -199,41 +198,37 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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render_window.OnFrameDisplayed();
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}
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void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
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if (!framebuffer) {
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return;
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}
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FramebufferTextureInfo RendererOpenGL::PrepareRenderTarget(
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const Tegra::FramebufferConfig& framebuffer) {
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// If framebuffer is provided, reload it from memory to a texture
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if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
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screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
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screen_info.texture.pixel_format != framebuffer->pixel_format ||
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if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
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framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
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framebuffer_texture.pixel_format != framebuffer.pixel_format ||
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gl_framebuffer_data.empty()) {
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
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ConfigureFramebufferTexture(framebuffer);
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}
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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LoadFBToScreenInfo(*framebuffer);
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// Load the framebuffer from memory if needed
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return LoadFBToScreenInfo(framebuffer);
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}
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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// Framebuffer orientation handling
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framebuffer_transform_flags = framebuffer.transform_flags;
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framebuffer_crop_rect = framebuffer.crop_rect;
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framebuffer_width = framebuffer.width;
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framebuffer_height = framebuffer.height;
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FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
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const Tegra::FramebufferConfig& framebuffer) {
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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screen_info.was_accelerated =
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const auto accelerated_info =
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rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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if (screen_info.was_accelerated) {
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return;
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if (accelerated_info) {
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return *accelerated_info;
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}
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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FramebufferTextureInfo info{};
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info.display_texture = framebuffer_texture.resource.handle;
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info.width = framebuffer.width;
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info.height = framebuffer.height;
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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@ -256,17 +251,13 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// they differ from the LCD resolution.
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// TODO: Applications could theoretically crash yuzu here by specifying too large
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// framebuffer sizes. We should make sure that this cannot happen.
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glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
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framebuffer.height, screen_info.texture.gl_format,
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screen_info.texture.gl_type, gl_framebuffer_data.data());
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glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
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framebuffer.height, framebuffer_texture.gl_format,
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framebuffer_texture.gl_type, gl_framebuffer_data.data());
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture) {
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const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
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glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
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return info;
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}
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void RendererOpenGL::InitOpenGLObjects() {
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@ -343,15 +334,15 @@ void RendererOpenGL::InitOpenGLObjects() {
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glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
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// Allocate textures for the screen
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screen_info.texture.resource.Create(GL_TEXTURE_2D);
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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const GLuint texture = screen_info.texture.resource.handle;
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const GLuint texture = framebuffer_texture.resource.handle;
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glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
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screen_info.display_texture = screen_info.texture.resource.handle;
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// Clear screen to black
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LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
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const u8 framebuffer_data[4] = {0, 0, 0, 0};
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glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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framebuffer_data);
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aa_framebuffer.Create();
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@ -380,60 +371,65 @@ void RendererOpenGL::AddTelemetryFields() {
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telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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const Tegra::FramebufferConfig& framebuffer) {
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texture.width = framebuffer.width;
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texture.height = framebuffer.height;
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texture.pixel_format = framebuffer.pixel_format;
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void RendererOpenGL::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
||||
framebuffer_texture.width = framebuffer.width;
|
||||
framebuffer_texture.height = framebuffer.height;
|
||||
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
||||
|
||||
const auto pixel_format{
|
||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
||||
gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
|
||||
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
||||
bytes_per_pixel);
|
||||
|
||||
GLint internal_format;
|
||||
switch (framebuffer.pixel_format) {
|
||||
case Service::android::PixelFormat::Rgba8888:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
break;
|
||||
case Service::android::PixelFormat::Rgb565:
|
||||
internal_format = GL_RGB565;
|
||||
texture.gl_format = GL_RGB;
|
||||
texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
framebuffer_texture.gl_format = GL_RGB;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
break;
|
||||
default:
|
||||
internal_format = GL_RGBA8;
|
||||
texture.gl_format = GL_RGBA;
|
||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
framebuffer_texture.gl_format = GL_RGBA;
|
||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
||||
// static_cast<u32>(framebuffer.pixel_format));
|
||||
break;
|
||||
}
|
||||
|
||||
texture.resource.Release();
|
||||
texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||
framebuffer_texture.resource.Release();
|
||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
||||
framebuffer_texture.width, framebuffer_texture.height);
|
||||
aa_texture.Release();
|
||||
aa_texture.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
||||
smaa_edges_tex.Release();
|
||||
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
smaa_blend_tex.Release();
|
||||
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
||||
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||
}
|
||||
|
||||
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||
const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||
|
||||
// TODO: Signal state tracker about these changes
|
||||
state_tracker.NotifyScreenDrawVertexArray();
|
||||
state_tracker.NotifyPolygonModes();
|
||||
@ -469,7 +465,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindTextureUnit(0, info.display_texture);
|
||||
|
||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
||||
@ -480,22 +476,22 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
|
||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||
glEnablei(GL_SCISSOR_TEST, 0);
|
||||
auto viewport_width = screen_info.texture.width;
|
||||
auto scissor_width = framebuffer_crop_rect.GetWidth();
|
||||
auto viewport_width = info.width;
|
||||
auto scissor_width = static_cast<u32>(crop.GetWidth());
|
||||
if (scissor_width <= 0) {
|
||||
scissor_width = viewport_width;
|
||||
}
|
||||
auto viewport_height = screen_info.texture.height;
|
||||
auto scissor_height = framebuffer_crop_rect.GetHeight();
|
||||
auto viewport_height = info.height;
|
||||
auto scissor_height = static_cast<u32>(crop.GetHeight());
|
||||
if (scissor_height <= 0) {
|
||||
scissor_height = viewport_height;
|
||||
}
|
||||
if (screen_info.was_accelerated) {
|
||||
viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
|
||||
scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
|
||||
viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
|
||||
scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
|
||||
}
|
||||
|
||||
viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
|
||||
scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
|
||||
viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
|
||||
scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
|
||||
|
||||
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
|
||||
static_cast<GLfloat>(viewport_height));
|
||||
@ -536,7 +532,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
smaa_blending_weight_calculation_frag.handle);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
glBindTextureUnit(0, screen_info.display_texture);
|
||||
glBindTextureUnit(0, info.display_texture);
|
||||
glBindTextureUnit(1, smaa_blend_tex.handle);
|
||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||
aa_texture.handle, 0);
|
||||
@ -561,18 +557,10 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
fsr->InitBuffers();
|
||||
}
|
||||
|
||||
auto crop_rect = framebuffer_crop_rect;
|
||||
if (crop_rect.GetWidth() == 0) {
|
||||
crop_rect.right = framebuffer_width;
|
||||
}
|
||||
if (crop_rect.GetHeight() == 0) {
|
||||
crop_rect.bottom = framebuffer_height;
|
||||
}
|
||||
crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
|
||||
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
|
||||
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
|
||||
const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(info.width);
|
||||
const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(info.height);
|
||||
glBindSampler(0, present_sampler.handle);
|
||||
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
|
||||
fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop);
|
||||
} else {
|
||||
if (fsr->AreBuffersInitialized()) {
|
||||
fsr->ReleaseBuffers();
|
||||
@ -603,61 +591,34 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||
ortho_matrix.data());
|
||||
|
||||
const auto& texcoords = screen_info.display_texcoords;
|
||||
auto left = texcoords.left;
|
||||
auto right = texcoords.right;
|
||||
if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
|
||||
if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
|
||||
// Flip the framebuffer vertically
|
||||
left = texcoords.right;
|
||||
right = texcoords.left;
|
||||
} else {
|
||||
// Other transformations are unsupported
|
||||
LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
|
||||
framebuffer_transform_flags);
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
|
||||
|
||||
f32 left_start{};
|
||||
if (framebuffer_crop_rect.Top() > 0) {
|
||||
left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
|
||||
static_cast<f32>(framebuffer_crop_rect.Bottom());
|
||||
}
|
||||
f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
|
||||
f32 scale_v =
|
||||
static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
|
||||
|
||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
|
||||
// Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
|
||||
// (e.g. handheld mode) on a 1920x1080 framebuffer.
|
||||
if (framebuffer_crop_rect.GetWidth() > 0) {
|
||||
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
|
||||
static_cast<f32>(screen_info.texture.width);
|
||||
}
|
||||
if (framebuffer_crop_rect.GetHeight() > 0) {
|
||||
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
}
|
||||
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
|
||||
!screen_info.was_accelerated) {
|
||||
scale_u /= Settings::values.resolution_info.up_factor;
|
||||
scale_v /= Settings::values.resolution_info.up_factor;
|
||||
f32 left, top, right, bottom;
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
// FSR has already applied the crop, so we just want to render the image
|
||||
// it has produced.
|
||||
left = 0;
|
||||
top = 0;
|
||||
right = 1;
|
||||
bottom = 1;
|
||||
} else {
|
||||
// Apply the precomputed crop.
|
||||
left = crop.left;
|
||||
top = crop.top;
|
||||
right = crop.right;
|
||||
bottom = crop.bottom;
|
||||
}
|
||||
|
||||
// Map the coordinates to the screen.
|
||||
const auto& screen = layout.screen;
|
||||
const auto x = screen.left;
|
||||
const auto y = screen.top;
|
||||
const auto w = screen.GetWidth();
|
||||
const auto h = screen.GetHeight();
|
||||
|
||||
const std::array vertices = {
|
||||
ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
|
||||
left_start + left * scale_v),
|
||||
ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
|
||||
left_start + right * scale_v),
|
||||
ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
|
||||
left_start + right * scale_v),
|
||||
ScreenRectVertex(x, y, left, top),
|
||||
ScreenRectVertex(x + w, y, right, top),
|
||||
ScreenRectVertex(x, y + h, left, bottom),
|
||||
ScreenRectVertex(x + w, y + h, right, bottom),
|
||||
};
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||
|
||||
@ -701,7 +662,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
// program_manager.RestoreGuestPipeline();
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
@ -723,7 +684,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
DrawScreen(framebuffer, layout);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
|
@ -50,11 +50,10 @@ struct TextureInfo {
|
||||
};
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct ScreenInfo {
|
||||
struct FramebufferTextureInfo {
|
||||
GLuint display_texture{};
|
||||
bool was_accelerated = false;
|
||||
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
TextureInfo texture;
|
||||
u32 width;
|
||||
u32 height;
|
||||
};
|
||||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
@ -81,23 +80,18 @@ private:
|
||||
|
||||
void AddTelemetryFields();
|
||||
|
||||
void ConfigureFramebufferTexture(TextureInfo& texture,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Draws the emulated screens to the emulator window.
|
||||
void DrawScreen(const Layout::FramebufferLayout& layout);
|
||||
void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout& layout);
|
||||
|
||||
void RenderScreenshot();
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||
void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
/// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
|
||||
/// can be 1x1 but will stretch across whatever it's rendered on.
|
||||
void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||
const TextureInfo& texture);
|
||||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
@ -126,7 +120,7 @@ private:
|
||||
GLuint64EXT vertex_buffer_address = 0;
|
||||
|
||||
/// Display information for Switch screen
|
||||
ScreenInfo screen_info;
|
||||
TextureInfo framebuffer_texture;
|
||||
OGLTexture aa_texture;
|
||||
OGLFramebuffer aa_framebuffer;
|
||||
|
||||
@ -145,12 +139,6 @@ private:
|
||||
|
||||
/// OpenGL framebuffer data
|
||||
std::vector<u8> gl_framebuffer_data;
|
||||
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Service::android::BufferTransformFlags framebuffer_transform_flags{};
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
u32 framebuffer_width;
|
||||
u32 framebuffer_height;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
@ -98,9 +98,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
|
||||
present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
|
||||
surface),
|
||||
blit_screen(device_memory, render_window, device, memory_allocator, swapchain,
|
||||
present_manager, scheduler, screen_info),
|
||||
rasterizer(render_window, gpu, device_memory, screen_info, device, memory_allocator,
|
||||
state_tracker, scheduler) {
|
||||
present_manager, scheduler),
|
||||
rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
|
||||
scheduler) {
|
||||
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
||||
turbo_mode.emplace(instance, dld);
|
||||
scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
|
||||
@ -124,17 +124,10 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!render_window.IsShown()) {
|
||||
return;
|
||||
}
|
||||
// Update screen info if the framebuffer size has changed.
|
||||
screen_info.width = framebuffer->width;
|
||||
screen_info.height = framebuffer->height;
|
||||
|
||||
const DAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
|
||||
const bool use_accelerated =
|
||||
rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
|
||||
RenderScreenshot(*framebuffer, use_accelerated);
|
||||
|
||||
RenderScreenshot(*framebuffer);
|
||||
Frame* frame = present_manager.GetRenderFrame();
|
||||
blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated);
|
||||
blit_screen.DrawToSwapchain(rasterizer, frame, *framebuffer);
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
present_manager.Present(frame);
|
||||
|
||||
@ -168,8 +161,7 @@ void RendererVulkan::Report() const {
|
||||
telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
|
||||
}
|
||||
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated) {
|
||||
void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
}
|
||||
@ -221,7 +213,7 @@ void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& fr
|
||||
});
|
||||
const VkExtent2D render_area{.width = layout.width, .height = layout.height};
|
||||
const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
|
||||
blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated);
|
||||
blit_screen.Draw(rasterizer, framebuffer, *screenshot_fb, layout, render_area);
|
||||
|
||||
const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
|
||||
const VkBufferCreateInfo dst_buffer_info{
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
private:
|
||||
void Report() const;
|
||||
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
|
||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
@ -72,8 +72,6 @@ private:
|
||||
vk::DebugUtilsMessenger debug_messenger;
|
||||
vk::SurfaceKHR surface;
|
||||
|
||||
ScreenInfo screen_info;
|
||||
|
||||
Device device;
|
||||
MemoryAllocator memory_allocator;
|
||||
StateTracker state_tracker;
|
||||
|
@ -124,11 +124,10 @@ struct BlitScreen::BufferData {
|
||||
BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
||||
Core::Frontend::EmuWindow& render_window_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, Swapchain& swapchain_,
|
||||
PresentManager& present_manager_, Scheduler& scheduler_,
|
||||
const ScreenInfo& screen_info_)
|
||||
PresentManager& present_manager_, Scheduler& scheduler_)
|
||||
: device_memory{device_memory_}, render_window{render_window_}, device{device_},
|
||||
memory_allocator{memory_allocator_}, swapchain{swapchain_}, present_manager{present_manager_},
|
||||
scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
|
||||
scheduler{scheduler_}, image_count{swapchain.GetImageCount()} {
|
||||
resource_ticks.resize(image_count);
|
||||
swapchain_view_format = swapchain.GetImageViewFormat();
|
||||
|
||||
@ -138,56 +137,6 @@ BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
||||
|
||||
BlitScreen::~BlitScreen() = default;
|
||||
|
||||
static Common::Rectangle<f32> NormalizeCrop(const Tegra::FramebufferConfig& framebuffer,
|
||||
const ScreenInfo& screen_info) {
|
||||
f32 left, top, right, bottom;
|
||||
|
||||
if (!framebuffer.crop_rect.IsEmpty()) {
|
||||
// If crop rectangle is not empty, apply properties from rectangle.
|
||||
left = static_cast<f32>(framebuffer.crop_rect.left);
|
||||
top = static_cast<f32>(framebuffer.crop_rect.top);
|
||||
right = static_cast<f32>(framebuffer.crop_rect.right);
|
||||
bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
|
||||
} else {
|
||||
// Otherwise, fall back to framebuffer dimensions.
|
||||
left = 0;
|
||||
top = 0;
|
||||
right = static_cast<f32>(framebuffer.width);
|
||||
bottom = static_cast<f32>(framebuffer.height);
|
||||
}
|
||||
|
||||
// Apply transformation flags.
|
||||
auto framebuffer_transform_flags = framebuffer.transform_flags;
|
||||
|
||||
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
|
||||
// Switch left and right.
|
||||
std::swap(left, right);
|
||||
}
|
||||
if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
|
||||
// Switch top and bottom.
|
||||
std::swap(top, bottom);
|
||||
}
|
||||
|
||||
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
|
||||
framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
|
||||
if (True(framebuffer_transform_flags)) {
|
||||
UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
|
||||
static_cast<u32>(framebuffer_transform_flags));
|
||||
}
|
||||
|
||||
// Get the screen properties.
|
||||
const f32 screen_width = static_cast<f32>(screen_info.width);
|
||||
const f32 screen_height = static_cast<f32>(screen_info.height);
|
||||
|
||||
// Normalize coordinate space.
|
||||
left /= screen_width;
|
||||
top /= screen_height;
|
||||
right /= screen_width;
|
||||
bottom /= screen_height;
|
||||
|
||||
return Common::Rectangle<f32>(left, top, right, bottom);
|
||||
}
|
||||
|
||||
void BlitScreen::Recreate() {
|
||||
present_manager.WaitPresent();
|
||||
scheduler.Finish();
|
||||
@ -195,9 +144,16 @@ void BlitScreen::Recreate() {
|
||||
CreateDynamicResources();
|
||||
}
|
||||
|
||||
void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
void BlitScreen::Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||
const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
|
||||
VkExtent2D render_area, bool use_accelerated) {
|
||||
VkExtent2D render_area) {
|
||||
|
||||
const auto texture_info = rasterizer.AccelerateDisplay(
|
||||
framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
|
||||
const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
|
||||
const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
|
||||
const bool use_accelerated = texture_info.has_value();
|
||||
|
||||
RefreshResources(framebuffer);
|
||||
|
||||
// Finish any pending renderpass
|
||||
@ -206,13 +162,13 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
scheduler.Wait(resource_ticks[image_index]);
|
||||
resource_ticks[image_index] = scheduler.CurrentTick();
|
||||
|
||||
VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
|
||||
VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
|
||||
VkImageView source_image_view =
|
||||
use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
|
||||
texture_info ? texture_info->image_view : *raw_image_views[image_index];
|
||||
|
||||
BufferData data;
|
||||
SetUniformData(data, layout);
|
||||
SetVertexData(data, framebuffer, layout);
|
||||
SetVertexData(data, framebuffer, layout, texture_width, texture_height);
|
||||
|
||||
const std::span<u8> mapped_span = buffer.Mapped();
|
||||
std::memcpy(mapped_span.data(), &data, sizeof(data));
|
||||
@ -405,10 +361,10 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
|
||||
}
|
||||
if (fsr) {
|
||||
const auto crop_rect = NormalizeCrop(framebuffer, screen_info);
|
||||
const auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
|
||||
const VkExtent2D fsr_input_size{
|
||||
.width = Settings::values.resolution_info.ScaleUp(screen_info.width),
|
||||
.height = Settings::values.resolution_info.ScaleUp(screen_info.height),
|
||||
.width = Settings::values.resolution_info.ScaleUp(texture_width),
|
||||
.height = Settings::values.resolution_info.ScaleUp(texture_height),
|
||||
};
|
||||
VkImageView fsr_image_view =
|
||||
fsr->Draw(scheduler, image_index, source_image_view, fsr_input_size, crop_rect);
|
||||
@ -480,8 +436,8 @@ void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
|
||||
});
|
||||
}
|
||||
|
||||
void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated) {
|
||||
void BlitScreen::DrawToSwapchain(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
const Tegra::FramebufferConfig& framebuffer) {
|
||||
// Recreate dynamic resources if the the image count or input format changed
|
||||
const VkFormat current_framebuffer_format =
|
||||
std::exchange(framebuffer_view_format, GetFormat(framebuffer));
|
||||
@ -500,7 +456,7 @@ void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& f
|
||||
}
|
||||
|
||||
const VkExtent2D render_area{frame->width, frame->height};
|
||||
Draw(framebuffer, *frame->framebuffer, layout, render_area, use_accelerated);
|
||||
Draw(rasterizer, framebuffer, *frame->framebuffer, layout, render_area);
|
||||
if (++image_index >= image_count) {
|
||||
image_index = 0;
|
||||
}
|
||||
@ -1434,7 +1390,8 @@ void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayou
|
||||
}
|
||||
|
||||
void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const {
|
||||
const Layout::FramebufferLayout layout, u32 texture_width,
|
||||
u32 texture_height) const {
|
||||
f32 left, top, right, bottom;
|
||||
|
||||
if (fsr) {
|
||||
@ -1446,7 +1403,7 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
|
||||
bottom = 1;
|
||||
} else {
|
||||
// Get the normalized crop rectangle.
|
||||
const auto crop = NormalizeCrop(framebuffer, screen_info);
|
||||
const auto crop = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
|
||||
|
||||
// Apply the crop.
|
||||
left = crop.left;
|
||||
|
@ -32,8 +32,6 @@ enum class PixelFormat : u32;
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct ScreenInfo;
|
||||
|
||||
class Device;
|
||||
class FSR;
|
||||
class RasterizerVulkan;
|
||||
@ -44,7 +42,7 @@ class PresentManager;
|
||||
|
||||
struct Frame;
|
||||
|
||||
struct ScreenInfo {
|
||||
struct FramebufferTextureInfo {
|
||||
VkImage image{};
|
||||
VkImageView image_view{};
|
||||
u32 width{};
|
||||
@ -56,17 +54,17 @@ public:
|
||||
explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory,
|
||||
Core::Frontend::EmuWindow& render_window, const Device& device,
|
||||
MemoryAllocator& memory_manager, Swapchain& swapchain,
|
||||
PresentManager& present_manager, Scheduler& scheduler,
|
||||
const ScreenInfo& screen_info);
|
||||
PresentManager& present_manager, Scheduler& scheduler);
|
||||
~BlitScreen();
|
||||
|
||||
void Recreate();
|
||||
|
||||
void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
|
||||
const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
|
||||
void Draw(RasterizerVulkan& rasterizer, const Tegra::FramebufferConfig& framebuffer,
|
||||
const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
|
||||
VkExtent2D render_area);
|
||||
|
||||
void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
|
||||
bool use_accelerated);
|
||||
void DrawToSwapchain(RasterizerVulkan& rasterizer, Frame* frame,
|
||||
const Tegra::FramebufferConfig& framebuffer);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
|
||||
VkExtent2D extent);
|
||||
@ -99,7 +97,8 @@ private:
|
||||
void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
|
||||
void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
|
||||
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
|
||||
const Layout::FramebufferLayout layout) const;
|
||||
const Layout::FramebufferLayout layout, u32 texture_width,
|
||||
u32 texture_height) const;
|
||||
|
||||
void CreateSMAA(VkExtent2D smaa_size);
|
||||
void CreateFSR();
|
||||
@ -116,7 +115,6 @@ private:
|
||||
Scheduler& scheduler;
|
||||
std::size_t image_count;
|
||||
std::size_t image_index{};
|
||||
const ScreenInfo& screen_info;
|
||||
|
||||
vk::ShaderModule vertex_shader;
|
||||
vk::ShaderModule fxaa_vertex_shader;
|
||||
|
@ -165,10 +165,9 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
|
||||
|
||||
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
||||
ScreenInfo& screen_info_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
|
||||
Scheduler& scheduler_)
|
||||
: gpu{gpu_}, device_memory{device_memory_}, screen_info{screen_info_}, device{device_},
|
||||
const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
StateTracker& state_tracker_, Scheduler& scheduler_)
|
||||
: gpu{gpu_}, device_memory{device_memory_}, device{device_},
|
||||
memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
|
||||
staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
|
||||
guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
|
||||
@ -783,23 +782,25 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
|
||||
query_cache.InvalidateRegion(*cpu_addr, copy_size);
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
DAddr framebuffer_addr, u32 pixel_stride) {
|
||||
std::optional<FramebufferTextureInfo> RasterizerVulkan::AccelerateDisplay(
|
||||
const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
|
||||
if (!framebuffer_addr) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
std::scoped_lock lock{texture_cache.mutex};
|
||||
ImageView* const image_view =
|
||||
texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
|
||||
if (!image_view) {
|
||||
return false;
|
||||
return {};
|
||||
}
|
||||
query_cache.NotifySegment(false);
|
||||
screen_info.image = image_view->ImageHandle();
|
||||
screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
|
||||
screen_info.width = image_view->size.width;
|
||||
screen_info.height = image_view->size.height;
|
||||
return true;
|
||||
|
||||
FramebufferTextureInfo info{};
|
||||
info.image = image_view->ImageHandle();
|
||||
info.image_view = image_view->Handle(Shader::TextureType::Color2D);
|
||||
info.width = image_view->size.width;
|
||||
info.height = image_view->size.height;
|
||||
return info;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
|
@ -43,7 +43,7 @@ class Maxwell3D;
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct ScreenInfo;
|
||||
struct FramebufferTextureInfo;
|
||||
|
||||
class StateTracker;
|
||||
|
||||
@ -78,9 +78,8 @@ class RasterizerVulkan final : public VideoCore::RasterizerInterface,
|
||||
public:
|
||||
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
||||
ScreenInfo& screen_info_, const Device& device_,
|
||||
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
|
||||
Scheduler& scheduler_);
|
||||
const Device& device_, MemoryAllocator& memory_allocator_,
|
||||
StateTracker& state_tracker_, Scheduler& scheduler_);
|
||||
~RasterizerVulkan() override;
|
||||
|
||||
void Draw(bool is_indexed, u32 instance_count) override;
|
||||
@ -126,8 +125,6 @@ public:
|
||||
Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
|
||||
void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
|
||||
std::span<const u8> memory) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
const VideoCore::DiskResourceLoadCallback& callback) override;
|
||||
|
||||
@ -137,6 +134,10 @@ public:
|
||||
|
||||
void ReleaseChannel(s32 channel_id) override;
|
||||
|
||||
std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
VAddr framebuffer_addr,
|
||||
u32 pixel_stride);
|
||||
|
||||
private:
|
||||
static constexpr size_t MAX_TEXTURES = 192;
|
||||
static constexpr size_t MAX_IMAGES = 48;
|
||||
@ -182,7 +183,6 @@ private:
|
||||
Tegra::GPU& gpu;
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||
|
||||
ScreenInfo& screen_info;
|
||||
const Device& device;
|
||||
MemoryAllocator& memory_allocator;
|
||||
StateTracker& state_tracker;
|
||||
|
Loading…
Reference in New Issue
Block a user