mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-26 19:55:37 +01:00
yuzu_tester: Use config, icon, and main from yuzu-cmd
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185
src/yuzu_tester/config.cpp
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185
src/yuzu_tester/config.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <sstream>
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#include <SDL.h>
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#include <inih/cpp/INIReader.h>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "yuzu_tester/config.h"
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#include "yuzu_tester/default_ini.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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sdl2_config_loc =
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FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-tester-config.ini";
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sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
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Reload();
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}
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Config::~Config() = default;
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bool Config::LoadINI(const std::string& default_contents, bool retry) {
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const char* location = this->sdl2_config_loc.c_str();
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if (sdl2_config->ParseError() < 0) {
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if (retry) {
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LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
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FileUtil::CreateFullPath(location);
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FileUtil::WriteStringToFile(true, default_contents, location);
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sdl2_config = std::make_unique<INIReader>(location); // Reopen file
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return LoadINI(default_contents, false);
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}
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LOG_ERROR(Config, "Failed.");
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return false;
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}
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LOG_INFO(Config, "Successfully loaded {}", location);
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return true;
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}
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void Config::ReadValues() {
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// Controls
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for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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Settings::values.players[p].buttons[i] = "";
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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Settings::values.players[p].analogs[i] = "";
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}
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}
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Settings::values.mouse_enabled = false;
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for (int i = 0; i < Settings::NativeMouseButton::NumMouseButtons; ++i) {
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Settings::values.mouse_buttons[i] = "";
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}
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Settings::values.motion_device = "";
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Settings::values.keyboard_enabled = false;
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Settings::values.debug_pad_enabled = false;
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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Settings::values.debug_pad_buttons[i] = "";
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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Settings::values.debug_pad_analogs[i] = "";
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}
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Settings::values.touchscreen.enabled = "";
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Settings::values.touchscreen.device = "";
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Settings::values.touchscreen.finger = 0;
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Settings::values.touchscreen.rotation_angle = 0;
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Settings::values.touchscreen.diameter_x = 15;
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Settings::values.touchscreen.diameter_y = 15;
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// Data Storage
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Settings::values.use_virtual_sd =
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
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sdl2_config->Get("Data Storage", "sdmc_directory",
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FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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// System
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Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
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Settings::values.enable_nfc = sdl2_config->GetBoolean("System", "enable_nfc", true);
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const auto size = sdl2_config->GetInteger("System", "users_size", 0);
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Settings::values.current_user = std::clamp<int>(
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sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
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} else {
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Settings::values.rng_seed = std::nullopt;
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}
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc =
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std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
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} else {
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Settings::values.custom_rtc = std::nullopt;
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}
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
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// Renderer
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Settings::values.resolution_factor =
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.use_frame_limit = false;
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Settings::values.frame_limit = 100;
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
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Settings::values.use_accurate_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.use_asynchronous_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
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Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
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// Audio
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Settings::values.sink_id = "null";
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Settings::values.enable_audio_stretching = false;
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Settings::values.audio_device_id = "auto";
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Settings::values.volume = 0;
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Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
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// Miscellaneous
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Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");
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Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
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// Debugging
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Settings::values.use_gdbstub = false;
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Settings::values.program_args = "";
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Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
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Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);
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const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
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std::stringstream ss(title_list);
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std::string line;
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while (std::getline(ss, line, '|')) {
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const auto title_id = std::stoul(line, nullptr, 16);
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const auto disabled_list = sdl2_config->Get("AddOns", "disabled_" + line, "");
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std::stringstream inner_ss(disabled_list);
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std::string inner_line;
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std::vector<std::string> out;
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while (std::getline(inner_ss, inner_line, '|')) {
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out.push_back(inner_line);
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}
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Settings::values.disabled_addons.insert_or_assign(title_id, out);
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}
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// Web Service
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Settings::values.enable_telemetry =
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sdl2_config->GetBoolean("WebService", "enable_telemetry", true);
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Settings::values.web_api_url =
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sdl2_config->Get("WebService", "web_api_url", "https://api.yuzu-emu.org");
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Settings::values.yuzu_username = sdl2_config->Get("WebService", "yuzu_username", "");
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Settings::values.yuzu_token = sdl2_config->Get("WebService", "yuzu_token", "");
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}
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void Config::Reload() {
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LoadINI(DefaultINI::sdl2_config_file);
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ReadValues();
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}
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src/yuzu_tester/config.h
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src/yuzu_tester/config.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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class INIReader;
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class Config {
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std::unique_ptr<INIReader> sdl2_config;
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std::string sdl2_config_loc;
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bool LoadINI(const std::string& default_contents = "", bool retry = true);
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void ReadValues();
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public:
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Config();
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~Config();
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void Reload();
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};
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src/yuzu_tester/default_ini.h
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src/yuzu_tester/default_ini.h
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace DefaultINI {
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const char* sdl2_config_file = R"(
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[Core]
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# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_cpu_jit =
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# Whether to use multi-core for CPU emulation
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# 0 (default): Disabled, 1: Enabled
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use_multi_core=
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Resolution scale factor
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# 0: Auto (scales resolution to window size), 1: Native Switch screen resolution, Otherwise a scale
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# factor for the Switch resolution
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resolution_factor =
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# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
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# 0 (default): Off, 1: On
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use_vsync =
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# Whether to use disk based shader cache
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# 0 (default): Off, 1 : On
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use_disk_shader_cache =
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# Whether to use accurate GPU emulation
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# 0 (default): Off (fast), 1 : On (slow)
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use_accurate_gpu_emulation =
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# Whether to use asynchronous GPU emulation
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# 0 : Off (slow), 1 (default): On (fast)
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use_asynchronous_gpu_emulation =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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bg_blue =
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bg_green =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen
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layout_option =
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# Toggle custom layout (using the settings below) on or off.
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# 0 (default): Off, 1: On
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custom_layout =
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# Screen placement when using Custom layout option
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# 0x, 0y is the top left corner of the render window.
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custom_top_left =
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custom_top_top =
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custom_top_right =
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custom_top_bottom =
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custom_bottom_left =
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custom_bottom_top =
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custom_bottom_right =
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custom_bottom_bottom =
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# Swaps the prominent screen with the other screen.
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# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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[Data Storage]
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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[System]
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# Whether the system is docked
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# 1: Yes, 0 (default): No
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use_docked_mode =
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# Allow the use of NFC in games
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# 1 (default): Yes, 0 : No
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enable_nfc =
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# Sets the seed for the RNG generator built into the switch
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# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
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rng_seed_enabled =
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rng_seed =
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# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
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# This will auto-increment, with the time set being the time the game is started
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# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
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custom_rtc_enabled =
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custom_rtc =
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# Sets the account username, max length is 32 characters
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# yuzu (default)
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username = yuzu
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# Sets the systems language index
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# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
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# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
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# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese
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language_index =
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# The system region that yuzu will use during emulation
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# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
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region_value =
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[Miscellaneous]
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# A filter which removes logs below a certain logging level.
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# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
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log_filter = *:Trace
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[Debugging]
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# Arguments to be passed to argv/argc in the emulated program. It is preferable to use the testing service datastring
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program_args=
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# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
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dump_exefs=false
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# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
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dump_nso=false
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[WebService]
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# Whether or not to enable telemetry
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# 0: No, 1 (default): Yes
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enable_telemetry =
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# URL for Web API
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web_api_url = https://api.yuzu-emu.org
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# Username and token for yuzu Web Service
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# See https://profile.yuzu-emu.org/ for more info
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yuzu_username =
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yuzu_token =
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[AddOns]
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# Used to disable add-ons
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# List of title IDs of games that will have add-ons disabled (separated by '|'):
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title_ids =
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# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
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# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
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)";
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}
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16
src/yuzu_tester/resource.h
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src/yuzu_tester/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by pcafe.rc
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//
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#define IDI_ICON3 103
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 105
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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232
src/yuzu_tester/yuzu.cpp
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232
src/yuzu_tester/yuzu.cpp
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <iostream>
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#include <memory>
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#include <string>
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#include <thread>
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#include <fmt/ostream.h>
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/renderer_base.h"
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#include "yuzu_tester/config.h"
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#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
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#include "yuzu_tester/service/yuzutest.h"
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#include <getopt.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef _WIN32
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// windows.h needs to be included before shellapi.h
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#include <windows.h>
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#include <shellapi.h>
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-v, --version Output version information and exit\n"
|
||||
"-d, --datastring Pass following string as data to test service command #2\n"
|
||||
"-l, --log Log to console in addition to file (will log to file only "
|
||||
"by default)\n";
|
||||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "yuzu [Test Utility] " << Common::g_scm_branch << " " << Common::g_scm_desc
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
static void InitializeLogging(bool console) {
|
||||
Log::Filter log_filter(Log::Level::Debug);
|
||||
log_filter.ParseFilterString(Settings::values.log_filter);
|
||||
Log::SetGlobalFilter(log_filter);
|
||||
|
||||
if (console)
|
||||
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
|
||||
|
||||
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
FileUtil::CreateFullPath(log_dir);
|
||||
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
|
||||
#ifdef _WIN32
|
||||
Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
Common::DetachedTasks detached_tasks;
|
||||
Config config;
|
||||
|
||||
int option_index = 0;
|
||||
|
||||
char* endarg;
|
||||
#ifdef _WIN32
|
||||
int argc_w;
|
||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
|
||||
if (argv_w == nullptr) {
|
||||
std::cout << "Failed to get command line arguments" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
|
||||
static struct option long_options[] = {
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"datastring", optional_argument, 0, 'd'},
|
||||
{"log", no_argument, 0, 'l'},
|
||||
{0, 0, 0, 0},
|
||||
};
|
||||
|
||||
bool console_log = false;
|
||||
std::string datastring;
|
||||
|
||||
while (optind < argc) {
|
||||
int arg = getopt_long(argc, argv, "hvdl::", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (static_cast<char>(arg)) {
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return 0;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return 0;
|
||||
case 'd':
|
||||
datastring = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'l':
|
||||
console_log = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
||||
#else
|
||||
filepath = argv[optind];
|
||||
#endif
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
|
||||
InitializeLogging(console_log);
|
||||
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
#endif
|
||||
|
||||
MicroProfileOnThreadCreate("EmuThread");
|
||||
SCOPE_EXIT({ MicroProfileShutdown(); });
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load application: No application specified");
|
||||
std::cout << "Failed to load application: No application specified" << std::endl;
|
||||
PrintHelp(argv[0]);
|
||||
return -1;
|
||||
}
|
||||
|
||||
Settings::values.use_gdbstub = false;
|
||||
Settings::Apply();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL2_Hide> emu_window{std::make_unique<EmuWindow_SDL2_Hide>()};
|
||||
|
||||
if (!Settings::values.use_multi_core) {
|
||||
// Single core mode must acquire OpenGL context for entire emulation session
|
||||
emu_window->MakeCurrent();
|
||||
}
|
||||
|
||||
bool finished = false;
|
||||
int return_value = 0;
|
||||
const auto callback = [&finished, &return_value](u32 code, std::string string) {
|
||||
finished = true;
|
||||
return_value = code & 0xFF;
|
||||
const auto text = fmt::format("Test Finished [Result Code: {:08X}]\n{}", code, string);
|
||||
LOG_INFO(Frontend, text.c_str());
|
||||
std::cout << text << std::endl;
|
||||
};
|
||||
|
||||
Core::System& system{Core::System::GetInstance()};
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
Service::FileSystem::CreateFactories(*system.GetFilesystem());
|
||||
|
||||
SCOPE_EXIT({ system.Shutdown(); });
|
||||
|
||||
const Core::System::ResultStatus load_result{system.Load(*emu_window, filepath)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::System::ResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filepath.c_str());
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorSystemMode:
|
||||
LOG_CRITICAL(Frontend, "Failed to determine system mode!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return -1;
|
||||
case Core::System::ResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occured. Please "
|
||||
"refer to the yuzu wiki for more information or the yuzu discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
||||
}
|
||||
}
|
||||
|
||||
Service::Yuzu::InstallInterfaces(system.ServiceManager(), datastring, callback);
|
||||
|
||||
system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDLHideTester");
|
||||
|
||||
system.Renderer().Rasterizer().LoadDiskResources();
|
||||
|
||||
while (!finished) {
|
||||
system.RunLoop();
|
||||
}
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
return return_value;
|
||||
}
|
17
src/yuzu_tester/yuzu.rc
Normal file
17
src/yuzu_tester/yuzu.rc
Normal file
@ -0,0 +1,17 @@
|
||||
#include "winresrc.h"
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
YUZU_ICON ICON "../../dist/yuzu.ico"
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// RT_MANIFEST
|
||||
//
|
||||
|
||||
1 RT_MANIFEST "../../dist/yuzu.manifest"
|
Loading…
Reference in New Issue
Block a user