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Switch context on the same thread if necessary
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@ -542,8 +542,12 @@ void Reschedule() {
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HLE::DoneRescheduling();
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HLE::DoneRescheduling();
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// Don't bother switching to the same thread
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// Don't bother switching to the same thread.
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if (next == cur)
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// But if the thread was waiting on objects, we still need to switch it
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// to perform PC modification, change state to RUNNING, etc.
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// This occurs in the case when an object the thread is waiting on immediately wakes up
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// the current thread before Reschedule() is called.
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if (next == cur && (next == nullptr || next->waitsynch_waited == false))
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return;
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return;
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if (cur && next) {
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if (cur && next) {
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