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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 12:05:38 +01:00
android: Expose all orientation locking options
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148ad0cf0b
commit
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@ -79,7 +79,18 @@ object Settings {
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const val PREF_THEME_MODE = "ThemeMode"
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const val PREF_THEME_MODE = "ThemeMode"
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const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
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const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
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const val LayoutOption_Unspecified = 0
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enum class EmulationOrientation(val int: Int) {
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const val LayoutOption_MobilePortrait = 4
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Unspecified(0),
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const val LayoutOption_MobileLandscape = 5
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SensorLandscape(5),
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Landscape(1),
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ReverseLandscape(2),
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SensorPortrait(6),
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Portrait(4),
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ReversePortrait(3);
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companion object {
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fun from(int: Int): EmulationOrientation =
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entries.firstOrNull { it.int == int } ?: Unspecified
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}
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}
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}
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}
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@ -50,6 +50,7 @@ import org.yuzu.yuzu_emu.databinding.FragmentEmulationBinding
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.IntSetting
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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import org.yuzu.yuzu_emu.features.settings.model.Settings.EmulationOrientation
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
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import org.yuzu.yuzu_emu.model.DriverViewModel
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import org.yuzu.yuzu_emu.model.DriverViewModel
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.model.Game
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@ -458,13 +459,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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@SuppressLint("SourceLockedOrientationActivity")
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private fun updateOrientation() {
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private fun updateOrientation() {
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emulationActivity?.let {
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emulationActivity?.let {
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it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.getInt()) {
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val orientationSetting =
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Settings.LayoutOption_MobileLandscape ->
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EmulationOrientation.from(IntSetting.RENDERER_SCREEN_LAYOUT.getInt())
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it.requestedOrientation = when (orientationSetting) {
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EmulationOrientation.Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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EmulationOrientation.SensorLandscape ->
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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Settings.LayoutOption_MobilePortrait ->
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ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
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EmulationOrientation.Landscape -> ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE
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Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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EmulationOrientation.ReverseLandscape ->
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else -> ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE
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EmulationOrientation.SensorPortrait ->
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT
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EmulationOrientation.Portrait -> ActivityInfo.SCREEN_ORIENTATION_PORTRAIT
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EmulationOrientation.ReversePortrait ->
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ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT
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}
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}
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}
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}
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}
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}
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@ -651,7 +662,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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@SuppressLint("SourceLockedOrientationActivity")
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private fun startConfiguringControls() {
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private fun startConfiguringControls() {
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// Lock the current orientation to prevent editing inconsistencies
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// Lock the current orientation to prevent editing inconsistencies
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
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emulationActivity?.let {
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emulationActivity?.let {
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it.requestedOrientation =
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it.requestedOrientation =
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if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
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if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
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@ -669,7 +680,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.doneControlConfig.visibility = View.GONE
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binding.doneControlConfig.visibility = View.GONE
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binding.surfaceInputOverlay.setIsInEditMode(false)
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binding.surfaceInputOverlay.setIsInEditMode(false)
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// Unlock the orientation if it was locked for editing
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// Unlock the orientation if it was locked for editing
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == Settings.LayoutOption_Unspecified) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.getInt() == EmulationOrientation.Unspecified.int) {
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emulationActivity?.let {
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emulationActivity?.let {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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}
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}
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@ -118,15 +118,23 @@
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</integer-array>
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</integer-array>
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<string-array name="rendererScreenLayoutNames">
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<string-array name="rendererScreenLayoutNames">
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<item>@string/screen_layout_landscape</item>
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<item>@string/screen_layout_portrait</item>
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<item>@string/screen_layout_auto</item>
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<item>@string/screen_layout_auto</item>
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<item>@string/screen_layout_sensor_landscape</item>
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<item>@string/screen_layout_landscape</item>
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<item>@string/screen_layout_reverse_landscape</item>
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<item>@string/screen_layout_sensor_portrait</item>
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<item>@string/screen_layout_portrait</item>
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<item>@string/screen_layout_reverse_portrait</item>
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</string-array>
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</string-array>
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<integer-array name="rendererScreenLayoutValues">
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<integer-array name="rendererScreenLayoutValues">
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<item>5</item>
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<item>4</item>
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<item>0</item>
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<item>0</item>
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<item>5</item>
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<item>1</item>
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<item>2</item>
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<item>6</item>
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<item>4</item>
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<item>3</item>
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</integer-array>
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</integer-array>
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<string-array name="rendererAspectRatioNames">
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<string-array name="rendererAspectRatioNames">
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@ -463,9 +463,13 @@
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<string name="anti_aliasing_smaa">SMAA</string>
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<string name="anti_aliasing_smaa">SMAA</string>
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<!-- Screen Layouts -->
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<!-- Screen Layouts -->
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<string name="screen_layout_landscape">Landscape</string>
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<string name="screen_layout_portrait">Portrait</string>
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<string name="screen_layout_auto">Auto</string>
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<string name="screen_layout_auto">Auto</string>
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<string name="screen_layout_sensor_landscape">Sensor landscape</string>
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<string name="screen_layout_landscape">Landscape</string>
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<string name="screen_layout_reverse_landscape">Reverse landscape</string>
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<string name="screen_layout_sensor_portrait">Sensor portrait</string>
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<string name="screen_layout_portrait">Portrait</string>
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<string name="screen_layout_reverse_portrait">Reverse portrait</string>
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<!-- Aspect Ratios -->
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<!-- Aspect Ratios -->
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<string name="ratio_default">Default (16:9)</string>
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<string name="ratio_default">Default (16:9)</string>
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