mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 07:45:41 +01:00
Merge pull request #934 from lioncash/chrono
core_timing: Make GetGlobalTimeUs() return std::chrono::microseconds
This commit is contained in:
commit
83ef37ca37
@ -226,8 +226,8 @@ void Idle() {
|
||||
downcount = 0;
|
||||
}
|
||||
|
||||
u64 GetGlobalTimeUs() {
|
||||
return GetTicks() * 1000000 / BASE_CLOCK_RATE;
|
||||
std::chrono::microseconds GetGlobalTimeUs() {
|
||||
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
|
||||
}
|
||||
|
||||
int GetDowncount() {
|
||||
|
@ -17,6 +17,7 @@
|
||||
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
||||
*/
|
||||
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
@ -86,7 +87,7 @@ void ClearPendingEvents();
|
||||
|
||||
void ForceExceptionCheck(s64 cycles);
|
||||
|
||||
u64 GetGlobalTimeUs();
|
||||
std::chrono::microseconds GetGlobalTimeUs();
|
||||
|
||||
int GetDowncount();
|
||||
|
||||
|
@ -40,22 +40,21 @@ void PerfStats::EndGameFrame() {
|
||||
game_frames += 1;
|
||||
}
|
||||
|
||||
PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
|
||||
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
std::lock_guard<std::mutex> lock(object_mutex);
|
||||
|
||||
auto now = Clock::now();
|
||||
const auto now = Clock::now();
|
||||
// Walltime elapsed since stats were reset
|
||||
auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
||||
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
|
||||
|
||||
auto system_us_per_second =
|
||||
static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
|
||||
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
||||
|
||||
Results results{};
|
||||
results.system_fps = static_cast<double>(system_frames) / interval;
|
||||
results.game_fps = static_cast<double>(game_frames) / interval;
|
||||
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
static_cast<double>(system_frames);
|
||||
results.emulation_speed = system_us_per_second / 1'000'000.0;
|
||||
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
|
||||
|
||||
// Reset counters
|
||||
reset_point = now;
|
||||
@ -74,10 +73,10 @@ double PerfStats::GetLastFrameTimeScale() {
|
||||
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
||||
}
|
||||
|
||||
void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
||||
void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
||||
// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
|
||||
// values increase the time needed to recover and limit framerate again after spikes.
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25ms;
|
||||
constexpr microseconds MAX_LAG_TIME_US = 25us;
|
||||
|
||||
if (!Settings::values.toggle_framelimit) {
|
||||
return;
|
||||
@ -85,7 +84,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
|
||||
|
||||
auto now = Clock::now();
|
||||
|
||||
frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
|
||||
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
|
||||
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
|
||||
frame_limiting_delta_err =
|
||||
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
|
||||
|
@ -33,7 +33,7 @@ public:
|
||||
void EndSystemFrame();
|
||||
void EndGameFrame();
|
||||
|
||||
Results GetAndResetStats(u64 current_system_time_us);
|
||||
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
/**
|
||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||
@ -47,7 +47,7 @@ private:
|
||||
/// Point when the cumulative counters were reset
|
||||
Clock::time_point reset_point = Clock::now();
|
||||
/// System time when the cumulative counters were reset
|
||||
u64 reset_point_system_us = 0;
|
||||
std::chrono::microseconds reset_point_system_us{0};
|
||||
|
||||
/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
|
||||
Clock::duration accumulated_frametime = Clock::duration::zero();
|
||||
@ -68,11 +68,11 @@ class FrameLimiter {
|
||||
public:
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
void DoFrameLimiting(u64 current_system_time_us);
|
||||
void DoFrameLimiting(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
private:
|
||||
/// Emulated system time (in microseconds) at the last limiter invocation
|
||||
u64 previous_system_time_us = 0;
|
||||
std::chrono::microseconds previous_system_time_us{0};
|
||||
/// Walltime at the last limiter invocation
|
||||
Clock::time_point previous_walltime = Clock::now();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user