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shader: Implement ISCADD CC
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@ -43,7 +43,10 @@ void ISCADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) {
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v.X(iscadd.dest_reg, result);
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if (iscadd.cc != 0) {
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throw NotImplementedException("ISCADD CC");
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v.SetZFlag(v.ir.GetZeroFromOp(result));
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v.SetSFlag(v.ir.GetSignFromOp(result));
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v.SetCFlag(v.ir.GetCarryFromOp(result));
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v.SetOFlag(v.ir.GetOverflowFromOp(result));
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}
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}
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