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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
- Used by Breath of the Wild.
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@ -354,7 +354,15 @@ struct SurfaceParams {
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static_cast<u32>(component_type));
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static_cast<u32>(component_type));
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UNREACHABLE();
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::RGBA16U;
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::RGBA16F;
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return PixelFormat::RGBA16F;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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case Tegra::Texture::TextureFormat::BF10GF11RF11:
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return PixelFormat::R11FG11FB10F;
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return PixelFormat::R11FG11FB10F;
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
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