mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-22 15:25:44 +01:00
Merge pull request #11613 from t895/fragment-exception-change
android: Various play store fixes
This commit is contained in:
commit
882859bc78
@ -17,6 +17,7 @@ import android.os.Handler
|
||||
import android.os.Looper
|
||||
import android.view.*
|
||||
import android.widget.TextView
|
||||
import android.widget.Toast
|
||||
import androidx.activity.OnBackPressedCallback
|
||||
import androidx.appcompat.widget.PopupMenu
|
||||
import androidx.core.content.res.ResourcesCompat
|
||||
@ -53,6 +54,7 @@ import org.yuzu.yuzu_emu.model.Game
|
||||
import org.yuzu.yuzu_emu.model.EmulationViewModel
|
||||
import org.yuzu.yuzu_emu.overlay.InputOverlay
|
||||
import org.yuzu.yuzu_emu.utils.*
|
||||
import java.lang.NullPointerException
|
||||
|
||||
class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
private lateinit var preferences: SharedPreferences
|
||||
@ -104,10 +106,21 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
null
|
||||
}
|
||||
}
|
||||
game = if (args.game != null) {
|
||||
args.game!!
|
||||
} else {
|
||||
intentGame ?: error("[EmulationFragment] No bootable game present!")
|
||||
|
||||
try {
|
||||
game = if (args.game != null) {
|
||||
args.game!!
|
||||
} else {
|
||||
intentGame!!
|
||||
}
|
||||
} catch (e: NullPointerException) {
|
||||
Toast.makeText(
|
||||
requireContext(),
|
||||
R.string.no_game_present,
|
||||
Toast.LENGTH_SHORT
|
||||
).show()
|
||||
requireActivity().finish()
|
||||
return
|
||||
}
|
||||
|
||||
// So this fragment doesn't restart on configuration changes; i.e. rotation.
|
||||
@ -131,6 +144,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
// This is using the correct scope, lint is just acting up
|
||||
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
if (requireActivity().isFinishing) {
|
||||
return
|
||||
}
|
||||
|
||||
binding.surfaceEmulation.holder.addCallback(this)
|
||||
binding.showFpsText.setTextColor(Color.YELLOW)
|
||||
binding.doneControlConfig.setOnClickListener { stopConfiguringControls() }
|
||||
@ -286,25 +304,23 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
|
||||
override fun onConfigurationChanged(newConfig: Configuration) {
|
||||
super.onConfigurationChanged(newConfig)
|
||||
if (_binding == null) {
|
||||
return
|
||||
}
|
||||
|
||||
updateScreenLayout()
|
||||
if (emulationActivity?.isInPictureInPictureMode == true) {
|
||||
if (binding.drawerLayout.isOpen) {
|
||||
binding.drawerLayout.close()
|
||||
}
|
||||
if (EmulationMenuSettings.showOverlay) {
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
} else {
|
||||
if (EmulationMenuSettings.showOverlay && emulationViewModel.emulationStarted.value) {
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
}
|
||||
binding.surfaceInputOverlay.visibility = View.VISIBLE
|
||||
} else {
|
||||
binding.surfaceInputOverlay.post {
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
binding.surfaceInputOverlay.visibility = View.INVISIBLE
|
||||
}
|
||||
if (!isInFoldableLayout) {
|
||||
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
|
||||
|
@ -295,8 +295,10 @@ class SetupFragment : Fragment() {
|
||||
|
||||
override fun onSaveInstanceState(outState: Bundle) {
|
||||
super.onSaveInstanceState(outState)
|
||||
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
|
||||
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
|
||||
if (_binding != null) {
|
||||
outState.putBoolean(KEY_NEXT_VISIBILITY, binding.buttonNext.isVisible)
|
||||
outState.putBoolean(KEY_BACK_VISIBILITY, binding.buttonBack.isVisible)
|
||||
}
|
||||
outState.putBooleanArray(KEY_HAS_BEEN_WARNED, hasBeenWarned)
|
||||
}
|
||||
|
||||
@ -353,11 +355,15 @@ class SetupFragment : Fragment() {
|
||||
}
|
||||
|
||||
fun pageForward() {
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem + 1
|
||||
if (_binding != null) {
|
||||
binding.viewPager2.currentItem += 1
|
||||
}
|
||||
}
|
||||
|
||||
fun pageBackward() {
|
||||
binding.viewPager2.currentItem = binding.viewPager2.currentItem - 1
|
||||
if (_binding != null) {
|
||||
binding.viewPager2.currentItem -= 1
|
||||
}
|
||||
}
|
||||
|
||||
fun setPageWarned(page: Int) {
|
||||
|
@ -300,6 +300,7 @@
|
||||
<string name="performance_warning">Turning off this setting will significantly reduce emulation performance! For the best experience, it is recommended that you leave this setting enabled.</string>
|
||||
<string name="device_memory_inadequate">Device RAM: %1$s\nRecommended: %2$s</string>
|
||||
<string name="memory_formatted">%1$s %2$s</string>
|
||||
<string name="no_game_present">No bootable game present!</string>
|
||||
|
||||
<!-- Region Names -->
|
||||
<string name="region_japan">Japan</string>
|
||||
|
Loading…
Reference in New Issue
Block a user