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https://github.com/yuzu-emu/yuzu-android.git
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glsl: Implement tessellation shaders
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c7d085b505
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@ -21,10 +21,21 @@ std::string_view InterpDecorator(Interpolation interp) {
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throw InvalidArgument("Invalid interpolation {}", interp);
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}
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std::string_view ArrayDecorator(Stage stage) {
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std::string_view InputArrayDecorator(Stage stage) {
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switch (stage) {
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case Stage::Geometry:
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return "[1]";
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case Stage::TessellationControl:
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case Stage::TessellationEval:
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return "[]";
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default:
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return "";
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}
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}
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std::string OutputDecorator(Stage stage, u32 size) {
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switch (stage) {
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case Stage::TessellationControl:
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return fmt::format("[{}]", size);
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default:
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return "";
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}
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@ -73,6 +84,30 @@ std::string_view SamplerType(TextureType type, bool is_depth) {
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}
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}
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std::string_view GetTessMode(TessPrimitive primitive) {
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switch (primitive) {
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case TessPrimitive::Triangles:
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return "triangles";
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case TessPrimitive::Quads:
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return "quads";
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case TessPrimitive::Isolines:
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return "isolines";
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}
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throw InvalidArgument("Invalid tessellation primitive {}", primitive);
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}
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std::string_view GetTessSpacing(TessSpacing spacing) {
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switch (spacing) {
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case TessSpacing::Equal:
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return "equal_spacing";
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case TessSpacing::FractionalOdd:
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return "fractional_odd_spacing";
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case TessSpacing::FractionalEven:
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return "fractional_even_spacing";
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}
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throw InvalidArgument("Invalid tessellation spacing {}", spacing);
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}
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std::string_view InputPrimitive(InputTopology topology) {
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switch (topology) {
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case InputTopology::Points:
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@ -100,6 +135,23 @@ std::string_view OutputPrimitive(OutputTopology topology) {
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}
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throw InvalidArgument("Invalid output topology {}", topology);
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}
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void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
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if (stage != Stage::VertexA && stage != Stage::VertexB && stage != Stage::Geometry) {
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return;
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}
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header += "out gl_PerVertex{";
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if (info.stores_position) {
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header += "vec4 gl_Position;";
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}
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if (info.stores_point_size) {
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header += "float gl_PointSize;";
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}
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if (info.stores_clip_distance) {
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header += "float gl_ClipDistance[];";
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}
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header += "};";
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}
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} // namespace
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EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
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@ -111,17 +163,20 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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case Stage::VertexA:
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case Stage::VertexB:
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stage_name = "vs";
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// TODO: add only what's used by the shader
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header +=
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"out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
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break;
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case Stage::TessellationControl:
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stage_name = "tsc";
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header += fmt::format("layout(vertices={})out;\n", program.invocations);
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break;
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case Stage::TessellationEval:
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stage_name = "ts";
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stage_name = "tse";
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header += fmt::format("layout({},{},{})in;\n", GetTessMode(runtime_info.tess_primitive),
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GetTessSpacing(runtime_info.tess_spacing),
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runtime_info.tess_clockwise ? "cw" : "ccw");
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break;
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case Stage::Geometry:
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stage_name = "gs";
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header += fmt::format("layout({})in;layout({}, max_vertices={})out;\n",
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header += fmt::format("layout({})in;layout({},max_vertices={})out;\n",
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InputPrimitive(runtime_info.input_topology),
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OutputPrimitive(program.output_topology), program.output_vertices);
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break;
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@ -135,12 +190,23 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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program.workgroup_size[2]);
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break;
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}
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SetupOutPerVertex(stage, info, header);
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for (size_t index = 0; index < info.input_generics.size(); ++index) {
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const auto& generic{info.input_generics[index]};
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if (generic.used) {
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header +=
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fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
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InterpDecorator(generic.interpolation), index, ArrayDecorator(stage));
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header += fmt::format("layout(location={}){} in vec4 in_attr{}{};", index,
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InterpDecorator(generic.interpolation), index,
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InputArrayDecorator(stage));
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}
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}
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for (size_t index = 0; index < info.uses_patches.size(); ++index) {
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if (!info.uses_patches[index]) {
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continue;
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}
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if (stage == Stage::TessellationControl) {
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header += fmt::format("layout(location={})patch out vec4 patch{};", index, index);
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} else {
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header += fmt::format("layout(location={})patch in vec4 patch{};", index, index);
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}
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}
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for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
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@ -151,8 +217,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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}
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for (size_t index = 0; index < info.stores_generics.size(); ++index) {
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// TODO: Properly resolve attribute issues
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const auto declaration{
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fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
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const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
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index, OutputDecorator(stage, program.invocations))};
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if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
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header += declaration;
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}
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@ -25,9 +25,24 @@ bool IsInputArray(Stage stage) {
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stage == Stage::TessellationEval;
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}
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std::string VertexIndex(EmitContext& ctx, std::string_view vertex) {
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std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) {
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return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : "";
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}
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bool IsOutputArray(Stage stage) {
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return stage == Stage::Geometry || stage == Stage::TessellationControl;
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}
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std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) {
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switch (ctx.stage) {
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case Stage::Geometry:
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return fmt::format("[{}]", vertex);
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case Stage::TessellationControl:
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return "[gl_InvocationID]";
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default:
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return "";
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}
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}
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} // namespace
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void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -132,12 +147,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
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}
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void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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[[maybe_unused]] std::string_view vertex) {
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std::string_view vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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const char swizzle{"xyzw"[element]};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, VertexIndex(ctx, vertex), swizzle);
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ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle);
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return;
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}
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switch (attr) {
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@ -150,6 +165,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case Stage::VertexB:
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ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
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break;
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case Stage::TessellationEval:
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ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
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break;
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case Stage::TessellationControl:
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case Stage::Geometry:
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ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle);
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break;
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@ -173,6 +192,10 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
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case IR::Attribute::FrontFace:
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ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst);
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break;
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case IR::Attribute::TessellationEvaluationPointU:
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case IR::Attribute::TessellationEvaluationPointV:
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ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle);
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break;
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default:
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fmt::print("Get attribute {}", attr);
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throw NotImplementedException("Get attribute {}", attr);
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@ -185,7 +208,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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const char swizzle{"xyzw"[element]};
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if (IR::IsGeneric(attr)) {
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const u32 index{IR::GenericAttributeIndex(attr)};
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ctx.Add("out_attr{}.{}={};", index, swizzle, value);
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ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
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return;
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}
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switch (attr) {
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@ -219,6 +242,44 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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}
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}
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void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] IR::Patch patch) {
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if (!IR::IsGeneric(patch)) {
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throw NotImplementedException("Non-generic patch load");
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}
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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const char swizzle{"xyzw"[element]};
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ctx.AddF32("{}=patch{}.{};", inst, index, swizzle);
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}
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
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if (IR::IsGeneric(patch)) {
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const u32 index{IR::GenericPatchIndex(patch)};
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const u32 element{IR::GenericPatchElement(patch)};
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ctx.Add("patch{}.{}={};", index, "xyzw"[element], value);
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return;
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}
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switch (patch) {
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case IR::Patch::TessellationLodLeft:
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case IR::Patch::TessellationLodRight:
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case IR::Patch::TessellationLodTop:
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case IR::Patch::TessellationLodBottom: {
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const u32 index{static_cast<u32>(patch) - u32(IR::Patch::TessellationLodLeft)};
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ctx.Add("gl_TessLevelOuter[{}]={};", index, value);
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break;
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}
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case IR::Patch::TessellationLodInteriorU:
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ctx.Add("gl_TessLevelInner[0]={};", value);
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break;
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case IR::Patch::TessellationLodInteriorV:
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ctx.Add("gl_TessLevelInner[1]={};", value);
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break;
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default:
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throw NotImplementedException("Patch {}", patch);
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}
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}
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
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const char swizzle{"xyzw"[component]};
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ctx.Add("frag_color{}.{}={};", index, swizzle, value);
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@ -161,7 +161,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value);
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ctx.AddF32("{}=inversesqrt({});", inst, value);
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}
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void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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@ -75,7 +75,7 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
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void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view value,
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std::string_view vertex);
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void EmitGetPatch(EmitContext& ctx, IR::Patch patch);
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void EmitGetPatch(EmitContext& ctx, IR::Inst& inst, IR::Patch patch);
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value);
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value);
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@ -151,14 +151,6 @@ void EmitSetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::str
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NotImplemented();
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}
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void EmitGetPatch(EmitContext& ctx, IR::Patch patch) {
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NotImplemented();
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}
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void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
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NotImplemented();
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}
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void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
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NotImplemented();
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}
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@ -204,7 +196,7 @@ void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
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}
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void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
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NotImplemented();
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ctx.AddU32("{}=uint(gl_InvocationID);", inst);
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}
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
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