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GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
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@ -26,6 +26,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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ASSERT(format != RenderTargetFormat::NONE);
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ASSERT(format != RenderTargetFormat::NONE);
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switch (format) {
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switch (format) {
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case RenderTargetFormat::RGBA32_FLOAT:
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return 16;
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGBA8_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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case RenderTargetFormat::RGB10_A2_UNORM:
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return 4;
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return 4;
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@ -15,6 +15,7 @@ namespace Tegra {
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enum class RenderTargetFormat : u32 {
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enum class RenderTargetFormat : u32 {
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NONE = 0x0,
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NONE = 0x0,
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RGBA32_FLOAT = 0xC0,
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RGBA16_FLOAT = 0xCA,
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RGBA16_FLOAT = 0xCA,
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RGB10_A2_UNORM = 0xD1,
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RGB10_A2_UNORM = 0xD1,
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RGBA8_UNORM = 0xD5,
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RGBA8_UNORM = 0xD5,
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