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Pica: Name lighting.config0 and .config1 registers
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068bd6f728
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8e905b3af6
@ -824,7 +824,7 @@ struct Regs {
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BitField<27, 1, u32> clamp_highlights;
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BitField<28, 2, LightingBumpMode> bump_mode;
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BitField<30, 1, u32> disable_bump_renorm;
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};
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} config0;
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union {
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BitField<16, 1, u32> disable_lut_d0;
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@ -845,13 +845,13 @@ struct Regs {
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BitField<29, 1, u32> disable_dist_atten_light_5;
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BitField<30, 1, u32> disable_dist_atten_light_6;
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BitField<31, 1, u32> disable_dist_atten_light_7;
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};
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} config1;
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bool IsDistAttenDisabled(unsigned index) const {
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const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1,
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disable_dist_atten_light_2, disable_dist_atten_light_3,
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disable_dist_atten_light_4, disable_dist_atten_light_5,
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disable_dist_atten_light_6, disable_dist_atten_light_7 };
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const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 };
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return disable[index] != 0;
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}
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@ -94,42 +94,42 @@ union PicaShaderConfig {
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state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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}
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state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
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state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
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state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
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state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
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state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
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state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
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state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
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state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
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state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
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state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
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state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
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state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
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state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
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state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
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state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
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state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
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state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
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state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
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state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
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state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
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state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
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state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
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state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
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state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
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state.lighting.config = regs.lighting.config;
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state.lighting.fresnel_selector = regs.lighting.fresnel_selector;
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state.lighting.bump_mode = regs.lighting.bump_mode;
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state.lighting.bump_selector = regs.lighting.bump_selector;
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state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
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state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
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state.lighting.config = regs.lighting.config0.config;
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state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
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state.lighting.bump_mode = regs.lighting.config0.bump_mode;
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state.lighting.bump_selector = regs.lighting.config0.bump_selector;
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state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
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state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
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return res;
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}
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