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Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
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@ -1250,6 +1250,10 @@ private:
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op_a = "abs(" + op_a + ')';
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}
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if (instr.conversion.negate_a) {
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op_a = "-(" + op_a + ')';
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}
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regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
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1, instr.alu.saturate_d, 0, instr.conversion.dest_size);
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break;
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@ -1289,6 +1293,14 @@ private:
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ASSERT_MSG(instr.conversion.src_size == Register::Size::Word, "Unimplemented");
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std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
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if (instr.conversion.abs_a) {
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op_a = "abs(" + op_a + ')';
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}
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if (instr.conversion.negate_a) {
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op_a = "-(" + op_a + ')';
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}
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switch (instr.conversion.f2f.rounding) {
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case Tegra::Shader::F2fRoundingOp::None:
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break;
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@ -1311,10 +1323,6 @@ private:
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break;
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}
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if (instr.conversion.abs_a) {
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op_a = "abs(" + op_a + ')';
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}
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
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break;
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}
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