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gl_state: Remove blend color tracking
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@ -1117,10 +1117,7 @@ void RasterizerOpenGL::SyncBlendState() {
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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state.blend_color.red = regs.blend_color.r;
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glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a);
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state.blend_color.green = regs.blend_color.g;
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state.blend_color.blue = regs.blend_color.b;
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state.blend_color.alpha = regs.blend_color.a;
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state.independant_blend.enabled = regs.independent_blend_enable;
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state.independant_blend.enabled = regs.independent_blend_enable;
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if (!state.independant_blend.enabled) {
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if (!state.independant_blend.enabled) {
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@ -330,13 +330,6 @@ void OpenGLState::ApplyBlending() {
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ApplyGlobalBlending();
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ApplyGlobalBlending();
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}
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}
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cur_state.independant_blend.enabled = independant_blend.enabled;
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cur_state.independant_blend.enabled = independant_blend.enabled;
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if (UpdateTie(
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std::tie(cur_state.blend_color.red, cur_state.blend_color.green,
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cur_state.blend_color.blue, cur_state.blend_color.alpha),
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std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) {
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glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
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}
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}
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}
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void OpenGLState::ApplyLogicOp() {
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void OpenGLState::ApplyLogicOp() {
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@ -81,13 +81,6 @@ public:
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bool enabled = false;
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bool enabled = false;
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} independant_blend;
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} independant_blend;
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struct {
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GLclampf red = 0.0f;
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GLclampf green = 0.0f;
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GLclampf blue = 0.0f;
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GLclampf alpha = 0.0f;
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} blend_color; // GL_BLEND_COLOR
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struct {
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struct {
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bool enabled = false; // GL_LOGIC_OP_MODE
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bool enabled = false; // GL_LOGIC_OP_MODE
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GLenum operation = GL_COPY;
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GLenum operation = GL_COPY;
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