mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 01:44:20 +01:00
OpenGL: Fix viewport/Scissor scaling on downscaling.
This commit is contained in:
parent
c97c46747d
commit
9189aacfe2
@ -187,6 +187,7 @@ void RasterizerOpenGL::Clear() {
|
|||||||
std::scoped_lock lock{texture_cache.mutex};
|
std::scoped_lock lock{texture_cache.mutex};
|
||||||
texture_cache.UpdateRenderTargets(true);
|
texture_cache.UpdateRenderTargets(true);
|
||||||
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
|
state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
|
||||||
|
SyncViewport();
|
||||||
if (regs.clear_flags.scissor) {
|
if (regs.clear_flags.scissor) {
|
||||||
SyncScissorTest();
|
SyncScissorTest();
|
||||||
} else {
|
} else {
|
||||||
@ -571,6 +572,15 @@ void RasterizerOpenGL::SyncViewport() {
|
|||||||
}
|
}
|
||||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||||
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
|
const float scale = is_rescaling ? Settings::values.resolution_info.up_factor : 1.0f;
|
||||||
|
const auto conv = [scale](float value) -> GLfloat {
|
||||||
|
float new_value = value * scale;
|
||||||
|
if (scale < 1.0f) {
|
||||||
|
const bool sign = std::signbit(value);
|
||||||
|
new_value = std::round(std::abs(new_value));
|
||||||
|
new_value = sign ? -new_value : new_value;
|
||||||
|
}
|
||||||
|
return static_cast<GLfloat>(new_value);
|
||||||
|
};
|
||||||
|
|
||||||
if (dirty_viewport) {
|
if (dirty_viewport) {
|
||||||
flags[Dirty::Viewports] = false;
|
flags[Dirty::Viewports] = false;
|
||||||
@ -586,10 +596,11 @@ void RasterizerOpenGL::SyncViewport() {
|
|||||||
flags[Dirty::Viewport0 + index] = false;
|
flags[Dirty::Viewport0 + index] = false;
|
||||||
|
|
||||||
const auto& src = regs.viewport_transform[index];
|
const auto& src = regs.viewport_transform[index];
|
||||||
GLfloat x = (src.translate_x - src.scale_x) * scale;
|
GLfloat x = conv(src.translate_x - src.scale_x);
|
||||||
GLfloat y = (src.translate_y - src.scale_y) * scale;
|
GLfloat y = conv(src.translate_y - src.scale_y);
|
||||||
GLfloat width = src.scale_x * 2.0f * scale;
|
GLfloat width = conv(src.scale_x * 2.0f);
|
||||||
GLfloat height = src.scale_y * 2.0f * scale;
|
GLfloat height = conv(src.scale_y * 2.0f);
|
||||||
|
|
||||||
if (height < 0) {
|
if (height < 0) {
|
||||||
y += height;
|
y += height;
|
||||||
height = -height;
|
height = -height;
|
||||||
@ -925,8 +936,19 @@ void RasterizerOpenGL::SyncScissorTest() {
|
|||||||
|
|
||||||
const auto& resolution = Settings::values.resolution_info;
|
const auto& resolution = Settings::values.resolution_info;
|
||||||
const bool is_rescaling{texture_cache.IsRescaling()};
|
const bool is_rescaling{texture_cache.IsRescaling()};
|
||||||
const auto scale_up = [resolution, is_rescaling](u32 value) {
|
const u32 up_scale = is_rescaling ? resolution.up_scale : 1U;
|
||||||
return is_rescaling ? resolution.ScaleUp(value) : value;
|
const u32 down_shift = is_rescaling ? resolution.down_shift : 0U;
|
||||||
|
const auto scale_up = [up_scale, down_shift](u32 value) -> u32 {
|
||||||
|
if (value == 0) {
|
||||||
|
return 0U;
|
||||||
|
}
|
||||||
|
const u32 upset = value * up_scale;
|
||||||
|
u32 acumm{};
|
||||||
|
if ((up_scale >> down_shift) == 0) {
|
||||||
|
acumm = upset % 2;
|
||||||
|
}
|
||||||
|
const u32 converted_value = upset >> down_shift;
|
||||||
|
return std::max<u32>(converted_value + acumm, 1U);
|
||||||
};
|
};
|
||||||
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
|
for (std::size_t index = 0; index < Maxwell::NumViewports; ++index) {
|
||||||
if (!force && !flags[Dirty::Scissor0 + index]) {
|
if (!force && !flags[Dirty::Scissor0 + index]) {
|
||||||
|
Loading…
Reference in New Issue
Block a user