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maxwell_to_gl: Implement missing primitive topologies
Many of these topologies are exclusively available in OpenGL.
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@ -120,6 +120,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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return GL_POINTS;
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return GL_POINTS;
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case Maxwell::PrimitiveTopology::Lines:
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case Maxwell::PrimitiveTopology::Lines:
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return GL_LINES;
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return GL_LINES;
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case Maxwell::PrimitiveTopology::LineLoop:
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return GL_LINE_LOOP;
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case Maxwell::PrimitiveTopology::LineStrip:
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case Maxwell::PrimitiveTopology::LineStrip:
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return GL_LINE_STRIP;
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return GL_LINE_STRIP;
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case Maxwell::PrimitiveTopology::Triangles:
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case Maxwell::PrimitiveTopology::Triangles:
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@ -130,11 +132,23 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
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return GL_TRIANGLE_FAN;
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return GL_TRIANGLE_FAN;
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case Maxwell::PrimitiveTopology::Quads:
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case Maxwell::PrimitiveTopology::Quads:
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return GL_QUADS;
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return GL_QUADS;
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default:
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case Maxwell::PrimitiveTopology::QuadStrip:
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LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
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return GL_QUAD_STRIP;
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UNREACHABLE();
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case Maxwell::PrimitiveTopology::Polygon:
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return {};
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return GL_POLYGON;
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case Maxwell::PrimitiveTopology::LinesAdjacency:
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return GL_LINES_ADJACENCY;
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case Maxwell::PrimitiveTopology::LineStripAdjacency:
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return GL_LINE_STRIP_ADJACENCY;
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case Maxwell::PrimitiveTopology::TrianglesAdjacency:
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return GL_TRIANGLES_ADJACENCY;
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case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
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return GL_TRIANGLE_STRIP_ADJACENCY;
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case Maxwell::PrimitiveTopology::Patches:
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return GL_PATCHES;
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}
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}
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UNREACHABLE_MSG("Invalid topology={}", static_cast<int>(topology));
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return GL_POINTS;
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}
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}
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
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