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npad: Remove unused controller variable from OnInit()
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
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@ -108,9 +108,10 @@ void Controller_NPad::OnInit() {
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styleset_changed_event =
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Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged");
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if (!IsControllerActivated())
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if (!IsControllerActivated()) {
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return;
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std::size_t controller{};
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}
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if (style.raw == 0) {
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// We want to support all controllers
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style.handheld.Assign(1);
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