Fix Layered ASTC Textures

By adding the missing layer offset in ASTC compression.
This commit is contained in:
Fernando Sahmkow 2019-04-30 21:45:49 -04:00 committed by FernandoS27
parent fb420358a9
commit 95261639fb

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@ -1616,6 +1616,7 @@ namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height,
uint32_t depth, uint32_t block_width, uint32_t block_height) { uint32_t depth, uint32_t block_width, uint32_t block_height) {
uint32_t blockIdx = 0; uint32_t blockIdx = 0;
std::size_t depth_offset = 0;
std::vector<uint8_t> outData(height * width * depth * 4); std::vector<uint8_t> outData(height * width * depth * 4);
for (uint32_t k = 0; k < depth; k++) { for (uint32_t k = 0; k < depth; k++) {
for (uint32_t j = 0; j < height; j += block_height) { for (uint32_t j = 0; j < height; j += block_height) {
@ -1630,7 +1631,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
uint32_t decompWidth = std::min(block_width, width - i); uint32_t decompWidth = std::min(block_width, width - i);
uint32_t decompHeight = std::min(block_height, height - j); uint32_t decompHeight = std::min(block_height, height - j);
uint8_t* outRow = outData.data() + (j * width + i) * 4; uint8_t* outRow = depth_offset + outData.data() + (j * width + i) * 4;
for (uint32_t jj = 0; jj < decompHeight; jj++) { for (uint32_t jj = 0; jj < decompHeight; jj++) {
memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4); memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
} }
@ -1638,6 +1639,7 @@ std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t he
blockIdx++; blockIdx++;
} }
} }
depth_offset += height * width * 4;
} }
return outData; return outData;