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maxwell_3d: Remove unused method GetStageTextures
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@ -760,45 +760,6 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
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return tsc_entry;
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}
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std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderStage stage) const {
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std::vector<Texture::FullTextureInfo> textures;
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auto& fragment_shader = state.shader_stages[static_cast<std::size_t>(stage)];
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auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
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ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
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GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
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// Offset into the texture constbuffer where the texture info begins.
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static constexpr std::size_t TextureInfoOffset = 0x20;
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for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
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current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(current_texture)};
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Texture::FullTextureInfo tex_info{};
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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tex_info.index =
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static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) /
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sizeof(Texture::TextureHandle);
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// Load the TIC data.
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auto tic_entry = GetTICEntry(tex_handle.tic_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
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// Load the TSC data
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auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
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// TODO(Subv): Workaround for BitField's move constructor being deleted.
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std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
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textures.push_back(tex_info);
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}
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return textures;
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}
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Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const {
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Texture::FullTextureInfo tex_info{};
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@ -1254,9 +1254,6 @@ public:
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Texture::FullTextureInfo GetTextureInfo(const Texture::TextureHandle tex_handle,
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std::size_t offset) const;
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/// Returns a list of enabled textures for the specified shader stage.
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std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
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/// Returns the texture information for a specific texture in a specific shader stage.
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Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
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