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audio_core: Tweak audio latency
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@ -105,7 +105,7 @@ static void OutputCurrentFrame(const StereoFrame16& frame) {
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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std::vector<s16> stretched_samples = time_stretcher.Process(sink->SamplesInQueue());
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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sink->EnqueueSamples(stretched_samples.data(), stretched_samples.size() / 2);
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} else {
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} else {
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constexpr size_t maximum_sample_latency = 1024; // about 32 miliseconds
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constexpr size_t maximum_sample_latency = 2048; // about 64 miliseconds
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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if (sink->SamplesInQueue() > maximum_sample_latency) {
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// This can occur if we're running too fast and samples are starting to back up.
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// This can occur if we're running too fast and samples are starting to back up.
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// Just drop the samples.
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// Just drop the samples.
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@ -38,7 +38,7 @@ SDL2Sink::SDL2Sink() : impl(std::make_unique<Impl>()) {
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desired_audiospec.format = AUDIO_S16;
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desired_audiospec.format = AUDIO_S16;
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desired_audiospec.channels = 2;
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desired_audiospec.channels = 2;
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desired_audiospec.freq = native_sample_rate;
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desired_audiospec.freq = native_sample_rate;
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desired_audiospec.samples = 1024;
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desired_audiospec.samples = 512;
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desired_audiospec.userdata = impl.get();
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desired_audiospec.userdata = impl.get();
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desired_audiospec.callback = &Impl::Callback;
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desired_audiospec.callback = &Impl::Callback;
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