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vk_buffer_cache: Fix quad index array with 0 vertices (#6627)
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@ -161,6 +161,13 @@ void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat
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void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
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void BufferCacheRuntime::BindQuadArrayIndexBuffer(u32 first, u32 count) {
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if (count == 0) {
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ReserveNullBuffer();
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scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindIndexBuffer(*null_buffer, 0, VK_INDEX_TYPE_UINT32);
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});
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return;
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}
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ReserveQuadArrayLUT(first + count, true);
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ReserveQuadArrayLUT(first + count, true);
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// The LUT has the indices 0, 1, 2, and 3 copied as an array
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// The LUT has the indices 0, 1, 2, and 3 copied as an array
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