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shader/memory: Implement unaligned LDL.S16 and LDS.S16
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@ -169,12 +169,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
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};
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};
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switch (instr.ldst_sl.type.Value()) {
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switch (instr.ldst_sl.type.Value()) {
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case StoreType::Signed16: {
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case StoreType::Signed16:
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Node address = GetAddress(0);
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SetRegister(bb, instr.gpr0,
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Sign16Extend(ExtractUnaligned(GetMemory(0), GetAddress(0), 0b10, 16)));
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SetRegister(bb, instr.gpr0, Sign16Extend(GetMemory(0)));
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break;
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break;
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}
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case StoreType::Bits32:
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case StoreType::Bits32:
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case StoreType::Bits64:
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case StoreType::Bits64:
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case StoreType::Bits128: {
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case StoreType::Bits128: {
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