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maxwell_3d: Reduce severity of logs that can be spammed
These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
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@ -457,8 +457,9 @@ void Maxwell3D::StampQueryResult(u64 payload, bool long_query) {
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void Maxwell3D::ProcessQueryGet() {
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// TODO(Subv): Support the other query units.
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ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
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"Units other than CROP are unimplemented");
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if (regs.query.query_get.unit != Regs::QueryUnit::Crop) {
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LOG_DEBUG(HW_GPU, "Units other than CROP are unimplemented");
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}
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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@ -534,7 +535,7 @@ void Maxwell3D::ProcessCounterReset() {
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rasterizer.ResetCounter(QueryType::SamplesPassed);
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break;
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default:
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LOG_WARNING(Render_OpenGL, "Unimplemented counter reset={}",
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LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}",
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static_cast<int>(regs.counter_reset));
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break;
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}
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@ -592,7 +593,7 @@ std::optional<u64> Maxwell3D::GetQueryResult() {
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system.GPU().GetTicks());
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return {};
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default:
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UNIMPLEMENTED_MSG("Unimplemented query select type {}",
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LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
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static_cast<u32>(regs.query.query_get.select.Value()));
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return 1;
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}
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