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https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-23 01:35:43 +01:00
Texture Cache: Fix untracking on GPU remap
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parent
fe6934593f
commit
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@ -42,6 +42,7 @@ ImageInfo::ImageInfo(const TICEntry& config) noexcept {
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};
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};
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}
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}
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rescaleable = false;
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rescaleable = false;
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is_sparse = config.is_sparse != 0;
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tile_width_spacing = config.tile_width_spacing;
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tile_width_spacing = config.tile_width_spacing;
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if (config.texture_type != TextureType::Texture2D &&
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if (config.texture_type != TextureType::Texture2D &&
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config.texture_type != TextureType::Texture2DNoMipmap) {
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config.texture_type != TextureType::Texture2DNoMipmap) {
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@ -41,6 +41,7 @@ struct ImageInfo {
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bool downscaleable = false;
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bool downscaleable = false;
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bool forced_flushed = false;
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bool forced_flushed = false;
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bool dma_downloaded = false;
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bool dma_downloaded = false;
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bool is_sparse = false;
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};
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};
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} // namespace VideoCommon
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} // namespace VideoCommon
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@ -600,17 +600,17 @@ void TextureCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t siz
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[&](ImageId id, Image&) { deleted_images.push_back(id); });
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[&](ImageId id, Image&) { deleted_images.push_back(id); });
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for (const ImageId id : deleted_images) {
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for (const ImageId id : deleted_images) {
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Image& image = slot_images[id];
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Image& image = slot_images[id];
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if (True(image.flags & ImageFlagBits::CpuModified)) {
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if (False(image.flags & ImageFlagBits::CpuModified)) {
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continue;
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}
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image.flags |= ImageFlagBits::CpuModified;
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image.flags |= ImageFlagBits::CpuModified;
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, id);
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}
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}
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if (True(image.flags & ImageFlagBits::Remapped)) {
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if (True(image.flags & ImageFlagBits::Remapped)) {
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continue;
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continue;
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}
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}
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image.flags |= ImageFlagBits::Remapped;
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image.flags |= ImageFlagBits::Remapped;
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if (True(image.flags & ImageFlagBits::Tracked)) {
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UntrackImage(image, id);
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}
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}
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}
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}
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}
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@ -1463,7 +1463,8 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
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const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
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const ImageId new_image_id = slot_images.insert(runtime, new_info, gpu_addr, cpu_addr);
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Image& new_image = slot_images[new_image_id];
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Image& new_image = slot_images[new_image_id];
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if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes)) {
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if (!gpu_memory->IsContinuousRange(new_image.gpu_addr, new_image.guest_size_bytes) &&
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new_info.is_sparse) {
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new_image.flags |= ImageFlagBits::Sparse;
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new_image.flags |= ImageFlagBits::Sparse;
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}
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}
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