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Merge pull request #2449 from lioncash/unused-var
gl_rasterizer: Silence unused variable warnings
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commit
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@ -922,8 +922,8 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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viewport.y = viewport_rect.bottom;
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viewport.width = viewport_rect.GetWidth();
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viewport.height = viewport_rect.GetHeight();
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viewport.depth_range_far = regs.viewports[i].depth_range_far;
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viewport.depth_range_near = regs.viewports[i].depth_range_near;
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viewport.depth_range_far = src.depth_range_far;
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viewport.depth_range_near = src.depth_range_near;
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}
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state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
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state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
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@ -541,7 +541,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
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bool is_array, bool is_aoffi) {
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const std::size_t coord_count = GetCoordCount(texture_type);
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const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
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const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
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// If enabled arrays index is always stored in the gpr8 field
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const u64 array_register = instr.gpr8.Value();
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