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profile_manager: Load users from emulator settings
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@ -23,10 +23,12 @@ const UUID& UUID::Generate() {
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}
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}
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ProfileManager::ProfileManager() {
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ProfileManager::ProfileManager() {
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// TODO(ogniK): Create the default user we have for now until loading/saving users is added
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for (std::size_t i = 0; i < Settings::values.users.size(); ++i) {
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auto user_uuid = UUID{1, 0};
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const auto& val = Settings::values.users[i];
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ASSERT(CreateNewUser(user_uuid, Settings::values.username).IsSuccess());
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ASSERT(CreateNewUser(val.second, val.first).IsSuccess());
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OpenUser(user_uuid);
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}
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OpenUser(Settings::values.users[Settings::values.current_user].second);
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}
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}
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ProfileManager::~ProfileManager() = default;
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ProfileManager::~ProfileManager() = default;
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@ -81,7 +81,7 @@ static_assert(sizeof(ProfileBase) == 0x38, "ProfileBase is an invalid size");
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/// objects
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/// objects
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class ProfileManager {
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class ProfileManager {
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public:
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public:
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ProfileManager(); // TODO(ogniK): Load from system save
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ProfileManager();
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~ProfileManager();
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~ProfileManager();
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ResultCode AddUser(const ProfileInfo& user);
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ResultCode AddUser(const ProfileInfo& user);
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