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small type fix
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5297495c87
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@ -923,7 +923,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
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auto& viewport = current_state.viewports[i];
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viewport.x = viewport_rect.left;
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@ -1022,9 +1022,9 @@ void RasterizerOpenGL::SyncStencilTestState() {
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void RasterizerOpenGL::SyncColorMask() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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size_t count =
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const std::size_t count =
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
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for (size_t i = 0; i < count; i++) {
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for (std::size_t i = 0; i < count; i++) {
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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auto& dest = state.color_mask[i];
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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@ -1066,13 +1066,13 @@ void RasterizerOpenGL::SyncBlendState() {
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blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
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blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
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}
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for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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state.blend[i].enabled = false;
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}
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return;
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}
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
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auto& blend = state.blend[i];
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blend.enabled = regs.blend.enable[i] != 0;
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if (!blend.enabled)
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@ -1105,7 +1105,7 @@ void RasterizerOpenGL::SyncLogicOpState() {
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void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumViewports; i++) {
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const auto& src = regs.scissor_test[i];
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auto& dst = state.viewports[i].scissor;
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dst.enabled = (src.enable != 0);
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