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OpenGL: implement face flips according to NDC
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@ -563,12 +563,11 @@ void RasterizerOpenGL::SyncViewport() {
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flags[Dirty::FrontFace] = false;
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flags[Dirty::FrontFace] = false;
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GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
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GLenum mode = MaxwellToGL::FrontFace(regs.front_face);
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bool flip_faces = false;
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bool flip_faces = true;
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if (regs.screen_y_control.triangle_rast_flip != 0 &&
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if (regs.screen_y_control.triangle_rast_flip != 0) {
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regs.viewport_transform[0].scale_y < 0.0f) {
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flip_faces = !flip_faces;
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flip_faces = !flip_faces;
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}
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}
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if (regs.viewport_transform[0].scale_z < 0.0f) {
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if (regs.viewport_transform[0].scale_y < 0.0f) {
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flip_faces = !flip_faces;
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flip_faces = !flip_faces;
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}
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}
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if (flip_faces) {
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if (flip_faces) {
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