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gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being treated as regular predicates.
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@ -2316,10 +2316,13 @@ public:
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switch (index) {
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switch (index) {
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case Tegra::Shader::Pred::NeverExecute:
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case Tegra::Shader::Pred::NeverExecute:
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target = "false";
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target = "false";
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break;
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case Tegra::Shader::Pred::UnusedIndex:
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case Tegra::Shader::Pred::UnusedIndex:
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target = "true";
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target = "true";
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break;
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default:
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default:
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target = decomp.GetPredicate(index);
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target = decomp.GetPredicate(index);
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break;
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}
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}
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} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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target = decomp.GetInternalFlag(flag->GetFlag());
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target = decomp.GetInternalFlag(flag->GetFlag());
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