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Merge pull request #7207 from ameerj/vs-2022
cmake: Update conan to support Visual Studio 2022
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commit
b65314dc21
@ -411,12 +411,13 @@ if (CONAN_REQUIRED_LIBS)
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# Download conan.cmake automatically, you can also just copy the conan.cmake file
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if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
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message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
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file(DOWNLOAD "https://github.com/conan-io/cmake-conan/raw/v0.15/conan.cmake"
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# TODO: Use a tagged release. The latest tagged release does not support VS2022 as of this writing.
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file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/43e385830ee35377dbd2dcbe8d5a9e750301ea00/conan.cmake"
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"${CMAKE_BINARY_DIR}/conan.cmake")
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endif()
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include(${CMAKE_BINARY_DIR}/conan.cmake)
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conan_check(VERSION 1.24.0 REQUIRED)
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conan_check(VERSION 1.41.0 REQUIRED)
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# Manually add iconv to fix a dep conflict between qt and sdl2
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# We don't need to add it through find_package or anything since the other two can find it just fine
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@ -64,7 +64,7 @@ public:
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using propagate_on_container_copy_assignment = std::true_type;
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using propagate_on_container_move_assignment = std::true_type;
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using propagate_on_container_swap = std::true_type;
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using is_always_equal = std::true_type;
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using is_always_equal = std::false_type;
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constexpr AlignmentAllocator() noexcept = default;
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@ -83,6 +83,11 @@ public:
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struct rebind {
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using other = AlignmentAllocator<T2, Align>;
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};
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template <typename T2, size_t Align2>
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constexpr bool operator==(const AlignmentAllocator<T2, Align2>&) const noexcept {
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return std::is_same_v<T, T2> && Align == Align2;
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}
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};
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} // namespace Common
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@ -471,46 +471,42 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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std::function<void(u16, u16, u16, u16)> data_callback) {
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std::thread([=, this] {
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constexpr u16 CALIBRATION_THRESHOLD = 100;
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u16 min_x{UINT16_MAX};
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u16 min_y{UINT16_MAX};
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u16 max_x{};
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u16 max_y{};
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Status current_status{Status::Initialized};
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SocketCallback callback{[](Response::Version) {}, [](Response::PortInfo) {},
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[&](Response::PadData data) {
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if (current_status == Status::Initialized) {
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// Receiving data means the communication is ready now
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current_status = Status::Ready;
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status_callback(current_status);
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}
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if (data.touch[0].is_active == 0) {
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return;
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}
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LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
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data.touch[0].y);
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min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
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min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
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if (current_status == Status::Ready) {
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// First touch - min data (min_x/min_y)
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current_status = Status::Stage1Completed;
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status_callback(current_status);
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}
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if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
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data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
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// Set the current position as max value and finishes
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// configuration
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max_x = data.touch[0].x;
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max_y = data.touch[0].y;
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current_status = Status::Completed;
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data_callback(min_x, min_y, max_x, max_y);
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status_callback(current_status);
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SocketCallback callback{
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[](Response::Version) {}, [](Response::PortInfo) {},
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[&](Response::PadData data) {
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static constexpr u16 CALIBRATION_THRESHOLD = 100;
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static constexpr u16 MAX_VALUE = UINT16_MAX;
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complete_event.Set();
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}
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}};
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if (current_status == Status::Initialized) {
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// Receiving data means the communication is ready now
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current_status = Status::Ready;
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status_callback(current_status);
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}
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const auto& touchpad_0 = data.touch[0];
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if (touchpad_0.is_active == 0) {
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return;
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}
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LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
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const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
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const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
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if (current_status == Status::Ready) {
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// First touch - min data (min_x/min_y)
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current_status = Status::Stage1Completed;
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status_callback(current_status);
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}
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if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
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touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
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// Set the current position as max value and finishes configuration
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const u16 max_x = touchpad_0.x;
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const u16 max_y = touchpad_0.y;
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current_status = Status::Completed;
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data_callback(min_x, min_y, max_x, max_y);
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status_callback(current_status);
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complete_event.Set();
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}
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}};
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Socket socket{host, port, std::move(callback)};
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std::thread worker_thread{SocketLoop, &socket};
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complete_event.Wait();
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