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shader_ir: Fix image copy rebase issues
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@ -3,10 +3,15 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <vector>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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@ -92,8 +97,8 @@ const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
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const Node image_register{GetRegister(reg)};
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const Node base_image{
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TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
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const auto cbuf{std::get_if<CbufNode>(base_image)};
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const auto cbuf_offset_imm{std::get_if<ImmediateNode>(cbuf->GetOffset())};
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const auto cbuf{std::get_if<CbufNode>(&*base_image)};
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const auto cbuf_offset_imm{std::get_if<ImmediateNode>(&*cbuf->GetOffset())};
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const auto cbuf_offset{cbuf_offset_imm->GetValue()};
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const auto cbuf_index{cbuf->GetIndex()};
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const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
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