mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2024-11-27 09:14:22 +01:00
Kernel: Remove unused ConditionVariable class.
This commit is contained in:
parent
5fdfbfe25a
commit
be155f4d9d
@ -42,8 +42,6 @@ add_library(core STATIC
|
||||
hle/kernel/client_port.h
|
||||
hle/kernel/client_session.cpp
|
||||
hle/kernel/client_session.h
|
||||
hle/kernel/condition_variable.cpp
|
||||
hle/kernel/condition_variable.h
|
||||
hle/kernel/errors.h
|
||||
hle/kernel/event.cpp
|
||||
hle/kernel/event.h
|
||||
|
@ -1,64 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hle/kernel/condition_variable.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object_address_table.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
ConditionVariable::ConditionVariable() {}
|
||||
ConditionVariable::~ConditionVariable() {}
|
||||
|
||||
ResultVal<SharedPtr<ConditionVariable>> ConditionVariable::Create(VAddr guest_addr,
|
||||
std::string name) {
|
||||
SharedPtr<ConditionVariable> condition_variable(new ConditionVariable);
|
||||
|
||||
condition_variable->name = std::move(name);
|
||||
condition_variable->guest_addr = guest_addr;
|
||||
condition_variable->mutex_addr = 0;
|
||||
|
||||
// Condition variables are referenced by guest address, so track this in the kernel
|
||||
g_object_address_table.Insert(guest_addr, condition_variable);
|
||||
|
||||
return MakeResult<SharedPtr<ConditionVariable>>(std::move(condition_variable));
|
||||
}
|
||||
|
||||
bool ConditionVariable::ShouldWait(Thread* thread) const {
|
||||
return GetAvailableCount() <= 0;
|
||||
}
|
||||
|
||||
void ConditionVariable::Acquire(Thread* thread) {
|
||||
if (GetAvailableCount() <= 0)
|
||||
return;
|
||||
|
||||
SetAvailableCount(GetAvailableCount() - 1);
|
||||
}
|
||||
|
||||
ResultCode ConditionVariable::Release(s32 target) {
|
||||
if (target == -1) {
|
||||
// When -1, wake up all waiting threads
|
||||
SetAvailableCount(static_cast<s32>(GetWaitingThreads().size()));
|
||||
WakeupAllWaitingThreads();
|
||||
} else {
|
||||
// Otherwise, wake up just a single thread
|
||||
SetAvailableCount(target);
|
||||
WakeupWaitingThread(GetHighestPriorityReadyThread());
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
s32 ConditionVariable::GetAvailableCount() const {
|
||||
return Memory::Read32(guest_addr);
|
||||
}
|
||||
|
||||
void ConditionVariable::SetAvailableCount(s32 value) const {
|
||||
Memory::Write32(guest_addr, value);
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
@ -1,63 +0,0 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <queue>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class ConditionVariable final : public WaitObject {
|
||||
public:
|
||||
/**
|
||||
* Creates a condition variable.
|
||||
* @param guest_addr Address of the object tracking the condition variable in guest memory. If
|
||||
* specified, this condition variable will update the guest object when its state changes.
|
||||
* @param name Optional name of condition variable.
|
||||
* @return The created condition variable.
|
||||
*/
|
||||
static ResultVal<SharedPtr<ConditionVariable>> Create(VAddr guest_addr,
|
||||
std::string name = "Unknown");
|
||||
|
||||
std::string GetTypeName() const override {
|
||||
return "ConditionVariable";
|
||||
}
|
||||
std::string GetName() const override {
|
||||
return name;
|
||||
}
|
||||
|
||||
static const HandleType HANDLE_TYPE = HandleType::ConditionVariable;
|
||||
HandleType GetHandleType() const override {
|
||||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
s32 GetAvailableCount() const;
|
||||
void SetAvailableCount(s32 value) const;
|
||||
|
||||
std::string name; ///< Name of condition variable (optional)
|
||||
VAddr guest_addr; ///< Address of the guest condition variable value
|
||||
VAddr mutex_addr; ///< (optional) Address of guest mutex value associated with this condition
|
||||
///< variable, used for implementing events
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Releases a slot from a condition variable.
|
||||
* @param target The number of threads to wakeup, -1 is all.
|
||||
* @return ResultCode indicating if the operation succeeded.
|
||||
*/
|
||||
ResultCode Release(s32 target);
|
||||
|
||||
private:
|
||||
ConditionVariable();
|
||||
~ConditionVariable() override;
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
@ -13,7 +13,6 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
#include "core/hle/kernel/condition_variable.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/mutex.h"
|
||||
@ -394,11 +393,6 @@ static ResultCode SetThreadPriority(Handle handle, u32 priority) {
|
||||
}
|
||||
|
||||
thread->SetPriority(priority);
|
||||
thread->UpdatePriority();
|
||||
|
||||
// Update the mutexes that this thread is waiting for
|
||||
for (auto& mutex : thread->pending_mutexes)
|
||||
mutex->UpdatePriority();
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
|
@ -329,15 +329,6 @@ void Thread::SetPriority(u32 priority) {
|
||||
nominal_priority = current_priority = priority;
|
||||
}
|
||||
|
||||
void Thread::UpdatePriority() {
|
||||
u32 best_priority = nominal_priority;
|
||||
for (auto& mutex : held_mutexes) {
|
||||
if (mutex->priority < best_priority)
|
||||
best_priority = mutex->priority;
|
||||
}
|
||||
BoostPriority(best_priority);
|
||||
}
|
||||
|
||||
void Thread::BoostPriority(u32 priority) {
|
||||
Core::System::GetInstance().Scheduler().SetThreadPriority(this, priority);
|
||||
current_priority = priority;
|
||||
|
@ -103,12 +103,6 @@ public:
|
||||
*/
|
||||
void SetPriority(u32 priority);
|
||||
|
||||
/**
|
||||
* Boost's a thread's priority to the best priority among the thread's held mutexes.
|
||||
* This prevents priority inversion via priority inheritance.
|
||||
*/
|
||||
void UpdatePriority();
|
||||
|
||||
/**
|
||||
* Temporarily boosts the thread's priority until the next time it is scheduled
|
||||
* @param priority The new priority
|
||||
|
Loading…
Reference in New Issue
Block a user